It'sa me, Marne! I started programming a new game.
Dragon Slayer project page - Yeah, it's based on one of them early graphical computer RPGs. Right now the monsters just slide around (tile locked and synced). They can also push walls around, Sokoban style.
Dragon Slayer 1 is a somewhat sandboxy RPG+Puzzle game where you can push walls around and only carry some items one at a time. You may be more familiar with other games in the Dragon Slayer series, such as Xanadu, Faxanadu or Legacy of the Wizard. Since the newer games play differently, Dragon Slayer 1 has a kind of unique charm to it, even though it's 99% frustrating and tedious.
I'm thinking that I should just do graphics first (in my quick Legacy of Hydon style) and convince someone else to code. I know I haven't got stamina to last a complete project. I mostly just want to see how the PC-88 game looks in isometric '3D' with some fancy battle animations. If I post art here tomorrow I might be serious about it.