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TIGSource ForumsDeveloperArt (Moderator: JWK5)Plastic Animation Paper
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« on: September 13, 2010, 04:52:14 PM »

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« Last Edit: September 10, 2023, 07:00:15 PM by orl » Logged
Carrie Nation
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« Reply #1 on: September 13, 2010, 06:29:06 PM »

http://forums.tigsource.com/index.php?topic=14179.0

But yeah, it is a rather nice program is you have a tablet and all.
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J. R. Hill
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« Reply #2 on: September 14, 2010, 09:25:20 AM »


Approx 60 sec of work.
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« Reply #3 on: September 14, 2010, 11:21:21 AM »

This seems to be great for traditional cartoon (for exmple, people in animation school) but is it useable for videogame and stuff?
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« Reply #4 on: September 14, 2010, 11:22:39 AM »

This seems to be great for traditional cartoon (for exmple, people in animation school) but is it useable for videogame and stuff?
Why not? Every game doesn't have to be made of pick-sulls
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J. R. Hill
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« Reply #5 on: September 14, 2010, 01:03:43 PM »

This seems to be great for traditional cartoon (for exmple, people in animation school) but is it useable for videogame and stuff?
I think it's good for roughs, ideally you'd animate something here, export the frames to a different graphic editor and touch them up, then embed them into your game.
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« Reply #6 on: September 14, 2010, 02:36:32 PM »

This seems to be great for traditional cartoon (for exmple, people in animation school) but is it useable for videogame and stuff?
Why not? Every game doesn't have to be made of pick-sulls

I assume what he's really asking is if the animations can properly be exported into a program like GM with minimal fuss. All those fancy inbetweens aren't going to be worth much if they can't eventually be turned into sprites. The thing is, unless you make a game in Flash, you're always going to be using pixels (AKA raster imaging)- it just depends on how many pixels you see at a given time.
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« Reply #7 on: September 14, 2010, 09:11:40 PM »

Yes can you for example import a prerendered background or sthg like that or export easily to sprites, etc...
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J. R. Hill
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« Reply #8 on: September 14, 2010, 09:19:35 PM »

It doesn't even support color (aside from black/blue) as far as I can tell.  I don't think the canvas can be resized either.

Also, it exports to multiple files rather than a sprite sheet.

It's pretty boss for roughing big animations though.
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« Reply #9 on: September 16, 2010, 11:34:55 PM »

animation itself … well,  is really tough to get right. Cry
That's the truth.
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« Reply #10 on: September 19, 2010, 08:42:01 AM »


neat tool, but I agree with 0rel
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