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TIGSource ForumsCommunityDevLogsMode: Gravity Remix
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Author Topic: Mode: Gravity Remix  (Read 1054 times)
initials
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« on: September 14, 2010, 04:40:23 AM »

Hi everyone

I've remixed Mode into a gravity/puzzle game. Obviously there's a tonne of more things I want to do with it, but I want to release the work in progress to get feedback.

I'm really keen to open source it if people are interested.

I'm also looking for pixel artists, if anyone wants to skin this game.

I have a huge list of features I want to add.
*Portals
*More to come
*Remove all the Mode enemies/spawners etc.

If you have any ideas let me know in the thread.

I'm also keen to hear from Adam Atomic on the legalities of remixing Mode. My hope is that by the time I'm done with this game it is absolutely unrecognizable as Mode. The fact I've left in the enemies and such is because I just haven't changed it yet.

http://www.initialscommand.com/modegravity
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Initials
VFX/Games/Music
Super Lemonade Factory, Super Lemonade Factory Part Two, Revvolvver, Four Chambers of the Human Heart.
increpare
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« Reply #1 on: September 14, 2010, 05:02:35 AM »

I personally would increase the hitbox of the shot to make it more forgiving.  But yeah, once I got into the swing of this I really quite enjoyed it.
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