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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Big iPhone news!
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Author Topic: Big iPhone news!  (Read 2617 times)
superflat
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« on: April 02, 2008, 12:12:35 AM »

Wow this is really exciting (for me anyway).  Having just heard about Unity thanks to the VNGC entry, 'Obsessive Compulsive Penguin Simulator', I was fascinated to learn that the 3D engine it uses, Unity, is coming to iPhone.

http://unity3d.com/company/news/iphone-press

My mind is exploding with the possibilities.  Just gotta get me an iPhone now!
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Hideous
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« Reply #1 on: April 02, 2008, 12:22:03 AM »

... Video Name Game Competition?

Are you sure you don't mean VGNG competition  Huh? ?
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superflat
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« Reply #2 on: April 02, 2008, 12:23:32 AM »

Oh I meant Videogame Name Generator Competition, but I'm sure you knew that...
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Hideous
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« Reply #3 on: April 02, 2008, 01:15:42 AM »

Yeah, I did. Sorry Tongue
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superflat
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« Reply #4 on: April 02, 2008, 01:21:23 AM »

Sorry I didn't mean that to sound bitchy haha.

Anyway, the idea of a 3D SDK for the iPhone is pretty exciting, isn't it?  Unity surprised me with how efficient it is for a web-based 3D solution.  I'm imagining Zelda: PH-style gameplay.  How does the iPhone deal with a stylus by the way?  Anyone know?
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« Reply #5 on: April 02, 2008, 02:46:24 AM »

Anyway, the idea of a 3D SDK for the iPhone is pretty exciting, isn't it?  Unity surprised me with how efficient it is for a web-based 3D solution.  I'm imagining Zelda: PH-style gameplay.

It's cool news- I dig Unity, and I don't doubt they'll get it running just fine on the iPhone. I'm more excited that it will allow for rapid development of games, as opposed to allowing for more complicated 3d games. I usually bust out games on the phone when I'm standing in line, waiting for a subway train, etc... never more than a few minutes. That and the control scheme on the iPhone is vastly different, and probably wouldn't jive well with 95% of existing games out there.

How does the iPhone deal with a stylus by the way? Anyone know?

Short answer, it doesn't. There are some objects that claim to work as a stylus on an iPhone, but they all resemble markers, or giant q-tips. The iPhone probably won't work as well as it should for stylus-based games. Fingers are fatter than, say, the stylus on DS, and they block a significant part of the screen while you're touching it. The smallest targets I would picture a player hitting on an iPhone screen without getting frustrated would be the size of the main menu icons.

There's a lot of possibilities though when you factor in the multi-touch (you can get away from typical mouse/stylus control) and the accelerometer.
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« Reply #6 on: April 02, 2008, 05:29:43 PM »

I heard the accelerometer isn't as awesome as people hope.
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« Reply #7 on: April 02, 2008, 08:53:48 PM »

Hmm it's looking slightly less positive now (of course I can picture a million block puzzle clones with block big enough for your fingertips).  I was hoping to convert my point'n'click style engine, but with no possibility of stylus use, it does limit things.  I'm sure there are still potential games for it though.
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