I never said it was easy to make money of your games, it take a lot of hard work and dedication. And yes, if you leave everything up to luck, then you probably will fail. Why not educate yourself in business practices? You can't expect to be good at anything if you don't try. Imagine if all the developer went 'this is too hard to make games, I'm just gonna give up.' That's the kind of attitude your showing to the community, that when things get tough, you give up instead of perservering. If you give up beofre even trying, anything is impossible.
But that's not at all what your article seems to be about. Your article isn't about how difficult it is to make money off games. Your article is about people being afraid of making money off their games and
that is what's holding them back from living off of their games:
There are many limiting beliefs, and there is one that really stands out in the indie games community.
That is the fear of making money.
And you suggest that people just put up ads to make money off their games:
You’ve probably deduced at this point that there is a way that you could give away your work, and still receive value for your work. The usual option is putting up ads.
For most indie game developers, the ROI on ads will be negative. I truly don't see it as fear holding back indie devs from making money off their games. It's just that they understand that there are a crapload of indie games vying for the gamer's dollar and as such a game has to be really good or stand out to make back the investment. Thank god most indie devs have the common sense to not throw investment money at every game in an attempt to earn money off of it -- we'd see a lot of disappointed game makers with less money than they started out with.
I'm just getting really confused as to what the point of your article was, and the discussion and replies here in this thread are just making me even more confused...