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TIGSource ForumsDeveloperArt (Moderator: JWK5)Help or tips on picking a color palette
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Author Topic: Help or tips on picking a color palette  (Read 1613 times)
Greender
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« on: September 20, 2010, 12:21:22 PM »

I always have a problem combining colors in my games, and finding a palette that suits all the elements I want in it.
I have used this tools:
http://kuler.adobe.com/
http://colorschemedesigner.com/
But they have really limited palettes.
Anybody has some tips regarding this, they would be very much appreciated  Gentleman.
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superflat
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« Reply #1 on: September 20, 2010, 02:15:27 PM »

http://www.colourlovers.com/

This is a nice one I browse from time to time.
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gimymblert
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« Reply #2 on: September 20, 2010, 07:28:11 PM »

Define the problem first, you need a palette for WHAT?
Legibility? Mood? Statement? Identity?





And they definitely don't have limited palette, it's all about the use and balancing Hue, saturation and contrast. If you need more than their scheme you are doing it wrong, no offense Smiley



EDIT:
you can find advice in this post
http://forums.tigsource.com/index.php?topic=11431.0

I have made in depth comment there too
http://forums.tigsource.com/index.php?topic=11431.msg355227#msg355227
http://forums.tigsource.com/index.php?topic=11431.msg362689#msg362689


EDIT2:
Pick color from other game or art you like Well, hello there!
« Last Edit: September 20, 2010, 07:50:46 PM by neoshaman » Logged

Greender
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« Reply #3 on: September 21, 2010, 05:09:58 AM »

Thank you so much neoshaman, I'll read those post diligently  Hand Thumbs Up Left
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Bree
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« Reply #4 on: September 21, 2010, 06:51:18 AM »

As a good reference, study Samurai Jack and Symbionic Titan for unusual and unusually awesome color palettes.

For example:



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gimymblert
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« Reply #5 on: September 21, 2010, 08:50:36 AM »

Yep those are great, simple scheme great effect!
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Greender
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« Reply #6 on: September 21, 2010, 10:06:09 AM »

The samurai Jack one looks amazing, really really pretty.
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