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TIGSource ForumsCommunityDevLogsNavdi
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droqen
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« on: September 21, 2010, 06:54:49 AM »

"Ai Navdi Ortem"

ai: a person with no important title, or relation to the speaker
navdi: a hero, many heroes, the concept of 'heroic' or 'heroism'
ortem: to become through hardship / to earn (future tense)


My grandmother told me this in the old tongue, and I
didn't understand it entirely at the time. I didn't think
she ever really liked me that much, and she probably
didn't, considering the words she used.

Her use of ai was almost like she was disowning me in
her own way. navdi couldn't disappoint, but still she
wasn't prepared to tell me about my fated heroics with-
out telling me ortem: it would be a hard path, but I
would become a hero.

Rule one: If you spot something fishy, don't report it.

Maintained Preview Link
current status: movement and test spear attack

Currently Working On:
---> Basic game element concepts
---> Map editing
---> More character controls
« Last Edit: October 01, 2010, 11:45:02 PM by Droqen » Logged

tesselode
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« Reply #1 on: September 21, 2010, 12:05:22 PM »

Well, you've got an attention grabbing story going on. That's good.
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RotateMe
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« Reply #2 on: September 22, 2010, 02:10:59 AM »

I *loved* fishbane, allthough I couldn't beat the last set of levels. Really looking forward to this. Like your ultra-teasy style  Well, hello there!
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Carrie Nation
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« Reply #3 on: September 29, 2010, 12:19:06 PM »

No because it's a game.
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KM
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« Reply #4 on: September 29, 2010, 12:31:09 PM »

No because it's a game.

Art has no place in games. Sad
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Xion
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« Reply #5 on: September 29, 2010, 07:31:44 PM »

Droqen you just keep pumping out these things, these game things, and they keep being rad. Do look forward to this one. I do I do I do-hoo!
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offal
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« Reply #6 on: September 30, 2010, 12:09:40 AM »

Quote from: Droqen

Art?


science.

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droqen
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« Reply #7 on: September 30, 2010, 10:26:54 AM »

WHERE. DID. MY. POST. GOOOOOOO >:O
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KM
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« Reply #8 on: September 30, 2010, 10:31:40 AM »

WHERE. DID. MY. POST. GOOOOOOO >:O

What post? (Sorry, couldn't resist.)
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Maxim Schoemaker
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« Reply #9 on: September 30, 2010, 11:26:57 AM »

I was already wondering where the sudden game are (not) art discussion thingy came from :3
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offal
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« Reply #10 on: September 30, 2010, 01:49:14 PM »

videogames are actually sandwiches
« Last Edit: October 25, 2011, 12:37:33 PM by offal » Logged
droqen
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« Reply #11 on: September 30, 2010, 02:34:57 PM »



Let's try this again:
Art?
Almost done walk animation?
Use your left/right arrow keys.
Cheesy sandwiches
[Xion Xion Xion thank you]
« Last Edit: September 30, 2010, 04:11:05 PM by Droqen » Logged

Alec S.
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« Reply #12 on: September 30, 2010, 06:27:51 PM »

You have me intrigued by your opening post.  Looking nice so far.
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droqen
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« Reply #13 on: October 01, 2010, 11:45:46 PM »

<latest preview linky in the first post>

So I added a pokin' spear (it only shows up in the standin' and pokin' sprites) and I don't know exactly how well it works but seriously I have to go to bed. Good night, tigs.
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RotateMe
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« Reply #14 on: November 09, 2010, 01:16:37 PM »

Those animations are super smooth, but after attacking and jumping it takes very long for the game to recognize key actions again, which is a little bit annoying. The rapid pressing in a direction is a bit winter-games like, I prefer a double dash on left/right for continouus running.
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