Raku
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« on: September 22, 2010, 08:29:52 PM » |
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Hello, I'm a newcomer around here. I've been a fan of indie games for quite a while and I've finally decided to make one all the way through. Here it is, RotAKoko: http://www.mediafire.com/?3i49774bt8w86bd#2It's kind of an exploration/maze game, but there's a story and boss battles, ect. it's about 23 MB and was made in Gamemaker. Some screenshots I hope you all enjoy it.
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Alec S.
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« Reply #1 on: September 23, 2010, 12:07:35 AM » |
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The game's got a nice feel to it, and I quite like the sprite art, particularly the environment art. The music is quite good too. You've got some good presentation going here.
I would make a few recommendations on gameplay, though. The big white circle enemies in the first level are a bit fast, making it so that if they're chasing you, or if they've run into you, it's hard to maneuver to a position where you can hit them back without them hitting you again. They're also quite large, which makes it so they often seem to have a hard time making their way through the level, and often get stuck in tight passages or on corners.
It would also be cool to see some items you could pick up, maybe to restore your health or powerups that change your shooting pattern or something like that.
Anyway, the game's looking quite nice, and I look forward to seeing it develop.
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« Last Edit: September 25, 2010, 12:55:24 PM by Malec2b »
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flavio
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« Reply #2 on: September 23, 2010, 02:40:26 AM » |
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Graphics and music are wonderful! The game is fun, and I agree with the comment above. Another thing: during the tutorial I was experimenting (I think it's a normal "temptation"), but the tutorial goes on and I missed some sentences; could you wait for a specific input for changing the actual phase of the tutorial? Or, at least, slow down it a bit.
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Raku
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« Reply #3 on: September 23, 2010, 08:48:07 PM » |
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Oh, uh... I was actually... done with this game. If you notice on the title screen, I've been working on it for a couple years (on and off). I appreciate your comments, though.
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moi
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« Reply #4 on: September 23, 2010, 09:28:37 PM » |
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Yeah this looks very well done.
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subsystems subsystems subsystems
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Alex May
...is probably drunk right now.
Level 10
hen hao wan
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« Reply #5 on: September 24, 2010, 12:28:47 AM » |
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Oh, uh... I was actually... done with this game. If you notice on the title screen, I've been working on it for a couple years (on and off). I appreciate your comments, though.
You should post this in Announcements instead of Feedback, then.
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Alec S.
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« Reply #6 on: September 24, 2010, 12:29:53 AM » |
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Oh, uh... I was actually... done with this game. If you notice on the title screen, I've been working on it for a couple years (on and off). I appreciate your comments, though.
Oh, sorry. I tend to assume games in the feedback section are still being worked on. Also, note that my comments were rather minor issues overall, the game is quite nice as it is, but there is always room for improvement in any game.
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Raku
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« Reply #7 on: September 24, 2010, 12:37:31 AM » |
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I apologize. I'm new to forums in general, so I didnt realise that I made that mistake. I've asked the mod to move this thread to the correct section.
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flavio
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« Reply #8 on: September 24, 2010, 12:38:14 AM » |
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Oh, uh... I was actually... done with this game. If you notice on the title screen, I've been working on it for a couple years (on and off). I appreciate your comments, though.
You should post this in Announcements instead of Feedback, then. Indeed, I was misled by the forum you posted into. However, again, great game!
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godsavant
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« Reply #9 on: September 24, 2010, 08:23:24 AM » |
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You have just earned a notch of my respect. In case you're not familiar with what that means around here:
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Amon26
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« Reply #10 on: September 24, 2010, 08:32:37 PM » |
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HENSHIN A ROTO BABY! Great visuals and music! As far as "first attempts" go this is damn impressive! The technology feels a bit wooden but that's all right. The style of the game operates just fine within the confines and the tutorial intro was really helpful. Audiences will always nitpick, but most the time they do it out of love and anticipation of more work from you. So yeah, In short: MAKE MORE GAMES! This was juicy and good! Like feeding my hard-drive jolly ranchers. oya heres a little weird fan-art. It's not as flashy as Godsavant's but I cant compete with that kinda greatness. I'm thinking about dressing as KoKo for one of my halloween days actually.
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Maki-Ubermach
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« Reply #11 on: September 25, 2010, 12:41:12 PM » |
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That's mah boi! Also I <3 RotaKoko.
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pixelatron
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« Reply #12 on: September 25, 2010, 01:57:00 PM » |
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Hello there. I just came in to say: this is awesome. The intro is amazing ("pancakes" - ?!), as are the little dizziness warnings. Visuals and sounds are lovely. It reminds me of Cameltry, which is no bad thing at all. And clearly you've put a lot of time and love into it. The gameplay's a bit 'mazey' for my liking, but that's probably just me - honestly, great job.
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godsavant
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« Reply #13 on: September 25, 2010, 03:06:39 PM » |
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It reminded me of Cameltry, as well! Only I couldn't remember that name...
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Raku
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« Reply #14 on: September 26, 2010, 11:57:11 AM » |
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Thank you very much, everyone. I'm relieved that you liked it. I'm actually already starting work on a brand new game as we speak. Also, That's mah boi! Also I <3 RotaKoko. Maki? what are you doing here? I had no idea!
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godsavant
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« Reply #15 on: September 26, 2010, 07:32:22 PM » |
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Really. Tell me about this, erm, "new game" you mentioned. Better yet, create a new thread in Devlogs!
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Raku
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« Reply #16 on: September 26, 2010, 10:32:36 PM » |
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aww but I wanna keep it a secret until it's at least halfway finished! also, what's Devlogs again?
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godsavant
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« Reply #17 on: September 27, 2010, 08:41:30 AM » |
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It's a separate area dedicated to development logs ('devlogs'), where the developer makes a thread for his current project and posts any progress he makes (here's the one I made for ToH). Just go to the TIGForums front page, you should see it.
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Raku
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« Reply #18 on: September 28, 2010, 07:30:43 PM » |
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Well, still... I wanna keep this one secret until much later. It seems like if I dont publicly tell people about a game I'm making, it goes well and I dont feel pressured to finish it. This was the case with N-faita. (I'm still planning on finishing it someday, though.)
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