Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411490 Posts in 69371 Topics- by 58428 Members - Latest Member: shelton786

April 25, 2024, 02:44:18 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsWorld's End
Pages: 1 [2]
Print
Author Topic: World's End  (Read 11644 times)
Pineapple
Level 10
*****

~♪


View Profile WWW
« Reply #20 on: October 07, 2010, 02:21:50 AM »

Still been hard at work on the project. Made some improvements to the graphics engine, did some more work on tiles.

The End shall never die.  Tiger
Logged
Tycho Brahe
Level 10
*****

λx.x


View Profile
« Reply #21 on: October 07, 2010, 06:13:54 AM »

The End shall never die.  Tiger

This sounds more cryptic than it probably is...

still, looking forward to it!
Logged
Pineapple
Level 10
*****

~♪


View Profile WWW
« Reply #22 on: December 11, 2010, 06:58:17 PM »

I've been hard at work, slowly pounding out the little imperfections in my graphics engine and have started working on a detailed simulation engine from the ground-up. For the time being, though, I'm totally focused on getting the graphics engine as complete as possible before LD19, which I intend to use it for, so that I hopefully won't have to worry a bit about getting my graphics codes to work, which is always a very major setback for me when I make games.

Here's a nearly halfway finished ASCII paint program specialized for use with my engine:




The End shall never die.
Logged
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic