OK! I don't think my OP got enough people interested to try out GBR Redux. I've made a screenshot and hopefully now people will pay attention :-p
Here is a link to the latest build.
And here is my original game that I am redoing.
It's an overhead shooter like Destruction Carnival (this one is also made in Multimedia Fusion). It's also a little like Robotron or Geometry Wars, but that wouldn't be fair to call it a clone of either. If you can, try out both versions. The original is meatier and slower paced (there is also a beginners' mode), but the new version is... well it's I don't know! That's why I posted it here.
*Edit: The background is obviously temporary. Drawing backgrounds is hard, but I am attempting to hand draw a unique scene for each frame. If anyone has any tips for making handdrawn background, I'd be pretty psyched. It's not everyday you see reference art from an overhead perspective like this...
Anyways, the current controls:
Hold Shift: to strafe
Ctrl: to fire your current weapon
Tapping Shift is context sensitive (how's that for a buzzword?): when you're over an itembox you pick it up, when you're over an enemy you slash it, and when you're over a bomb you attempt to diffuse it
Since the game is made in MMF you can push CTRL+Y to change the controls. I suggest using GlovePIE and attaching a Wii Remote via Bluetooth. That's what I do.
The older version of the game has slightly different controls, though they are also shift to strafe and ctrl to fire. There is no knife and you don't have to pick up stuff. BUT! You can add a knife by pushing W - the knife was originally a cheat - and the knife will activate just by running over an enemy. Other buttons do stuff, too (Q activates a riot shield). The cheats were fun, but, like the knife, I'm only considering bringing over a few from the old version.