Hello fellow TIGers!
[ Objective ]I am seeking a
pixel artist for a
2D flash game involving sea-faring and underwater sea-diving. I am a
programmer who has made several Flash games and want to team with up with a talented artist who can pump out alot of quality art.
So far, I've been doing all the code and art creation for most of my games, but I am a programmer at heart and really want to just focus on the code development while letting the pixel artist focus on art creation.
You can check out some of the games I have created
here. My most recent flash game,
Wasabi, was recently featured, licensed and published by ArmorGames.
[ Setting ]The game will take place in basically two settings. One is above water where you sail your boat in either left or right direction. The other is below-water where you must hunt for food and defeat sea-monsters.
[ Gameplay ]The game is an
adventure-RPG type of game. Basically, the game starts off with you and your girlfriend hanging out on a boat. A sea-monster taps the boat and your girlfriend is capsized. The sea-monster engulfs your girl and swims off into the distance. Your goal is to slay the sea-monster and save your girlfriend.
You are given a few tools. Initially you are small and weak and have only enough supply to venture a few miles out to the deep blue. You spend alot of time going underwater, fishing for food and big sea-game and selling it in certain towns. In the towns, you can restock supply as well as upgrade certain properties of your boat, such as oxygen supply (which allows you to stay underwater for a long time). You can also upgrade weapons and movement speed underwater.
The leveling up game mechanic is good because it gives the player a sense of progress and commitment. Also, the feeling of ultimately slaying the sea-bastard that engulfed your girlfriend will drive the tension that the player experiences during gameplay.
I would consider this game a "small" game in the sense that I expect the playtime of this game to be about 45 minutes.
[ Art Style ]I imagine the art style to be very
cute,
charming and
simple. The feeling I receive from the art and its colors should also be very
ambient,
brooding and
moody in a way. The coloring and lighting do not have to be extremely detailed but must be visually appealing. The characters and objects must be readable.
[ Art Assets ]The game is playable within a
320x180 area. I will obviously scale it to fit a larger area
Art assets for the game include:
- Various HUD elements
- Title screen
- Boat - Idle/Sailing animation
- Above-water elements: Clouds, sun, birds
- Character animations: idle, swimming, firing gun?
- Under-water elements: tileable backgrounds and foreground layers
- Fishies: Small, big, large, seamonsters (Squid, whale,etc) with various animation states
- Gun projectiles
- Town shop - buy menu system
- Other misc stuff
The game is still being designed so the list is no final nor is it comprehensive, but it should give you a sense of the scale of stuff that I'm looking for.
Here is a small mockup I made for the game, this is generally the direction I am thinking about for the sea-faring part of the game:
[Art removed due to copyright infringement.]Here is a sample sound-track that I plan to use for the sea-faring to give a sense of atmosphere.
[ Contact ]If you are interested and find the theme of the game
inspirational for your pixel art, please send me a email at:
[email protected]. Please include your
rates and
past work. Also, feel free to send me a message if you want more clarification.
I look forward to hearing from yall! [cartman]