Hey.
http://www.cs.ubc.ca/~van/papers/Simbicon.htmI don't know if you guys know this technology. It basically enables 2d-constrained/3d ragdolls to move on their own and keep their balance.
Kind of like Natural Motion does in GTA4.
I'm playing with the idea of implementing it to Unity3d, but I thought, hey, maybe if we make it a community project, things will go much quicker, we could get the help of much more "techie" guys, to build the whole basic foundation
and then, - as a community effort - we could most possibly build a library of moves, kind of like in this movie:
Running. Backflips, Wallflips and what not.
What do you think?