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TIGSource ForumsDeveloperPlaytestingSynesthetic Dream
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eddietree
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« on: October 02, 2010, 07:57:28 PM »

Synesthetic Dream is a game I am developing with my team at the Guildhall. It uses the UDK engine. At its core, Synesthetic Dream is a platformer, but players must master the skills of chaining together jumps, double jumps, and wall jumps to explore and uncover an increasingly beautiful game world. Players essentially create a painting as they successfully maneuver through the platforming puzzles.

In progress...




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More info here: http://illogictree.com/blog/synesthetic-dream/

What yall thing of it?   My Word!

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aznmonk
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« Reply #1 on: October 02, 2010, 09:05:26 PM »

sounds extremely exciting! the graphics look amazing to boot!  any chance of a beta test?
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deathtotheweird
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« Reply #2 on: October 03, 2010, 02:40:12 AM »

this is very lovely looking.

also the only game besides Hazard I've ever seen in UDK that looks genuinely interesting (most other games I've seen all have that boring drab brown look). granted I havent followed many UDK games, but this game still looks fantastic.
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tesselode
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« Reply #3 on: October 03, 2010, 06:09:51 AM »

I couldn't get the video to load!
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flavio
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« Reply #4 on: October 03, 2010, 10:20:38 AM »

It's very very interesting... I love platform games, and this one looks very "artistic"! Smiley
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tesselode
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« Reply #5 on: October 03, 2010, 11:46:24 AM »

OK I got it to load. It looks pretty annoying.
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eddietree
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« Reply #6 on: October 03, 2010, 12:33:51 PM »

Thanks guys! Currently the state is at vertical slice. Still alot to do.. I will keep yall posted.

And thanks tesselode, that's some very constructive feedback
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tesselode
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« Reply #7 on: October 03, 2010, 02:04:49 PM »

You're welcome. Smiley
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wsims
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« Reply #8 on: October 03, 2010, 04:36:18 PM »

The art style is very cute.  I'll warn you that I look for an important feature in a platformer that relies upon jumping puzzles:  if you know the solution to the puzzle, it shouldn't take more than 2 or 3 attempts to do it.  There's nothing worse than knowing how to solve the puzzle, but spending a dozen attempts trying to do it.  As it looks in the video, the controls look fairly forgiving (especially with the wall grab), so that's a bonus in my book!
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