um, ive done some things. i've been in the d&d game mostly. i have a dnd blog there >>
http://evilbaboons.blogspot.com.au/being at the university wass stressful and i recommend it only for strong heroes.
basically the uni i went to (Griffith in Brisbane) changes a lot so I dont know if the games course is the same now.
at uni they wont have a tigsource culture at all and you'll have trouble finding people who understand the games youre talking about if you want to talk about knytt or whatever. this is very sad. however everybody plays pokemon. going to uni is good, you talk about video games a lot, no matter what you study --
games is good though, if you have to study something you might as well study games - its just a games degree isnt really anything, especially here (not much games industry left here, it got cheaper to make games in the US, everythings changing but its slow)
programming... at uni they taught us processing, as3 and unity, which was kind of a bold move, like it ws sort of an indie-focus course, at least the bits that were designed for us - but i can not say what they teach now, in the 2015, or what it'll be next year. im a big fan of processing. anyway i had some c/c++/java knowledge already and this helped a lot; i was one of maybe the most programmey people in the year, but this is not a great thing - there were no superclass of excellent best programmers to learn things from, and i had to play that role for people that werent code people at all.
animation... they have a good life drawing program at that uni. life drawing it matters a lot who your teacher is and lots of them are rude; but life drawing is absolutely worth doing even if you dont do it at uni
i did a traditional animation class, a animation class using maya, a more advanced maya class on scripting, all the weird film stuff that was a holdover for them not havins games-specific classes that teach photoshop, but we also did a intro film class w cameras, history of animation, all this good stuff - enough to make 3d assets but not enough to rig them
as far as actual game design goes they dont really treat it as its own thing much at all. you can submit a rpg book for your thesis (me and a friend did) but its not really what they expect. they expect like, a little group thing in unity - we tried this but - the thing is theres not enough talent. everybodys a designer-artist, focus on the design, its hard to locate a programmer, nobody knows music, so you gotta get in guys from outside or just make do. I was the programmer on my unity game and the tech was just too complicated to develop as quickly as needed for a grade. i get real stressed out. we ended up dong something else... i was pretty burned out towards the end.
um, univesity isnt the way i learn best. but im going back there.
but yeah - i also met most of the people ive ever played d&d with at uni, and i strongly recommend going to uni just to find people to play d&d with.