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TIGSource ForumsCommunityDevLogsGroktar the Destroyer [INDEFINITE HOLD]
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Author Topic: Groktar the Destroyer [INDEFINITE HOLD]  (Read 8034 times)
Bood_war
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« on: October 04, 2010, 05:57:24 PM »

This is something little that I've been working on for... a while. I figure that having a devlog might motivate me to finish it within a reasonable timeframe.



You are a man (Worm? Tube sock? Who knows...) who has just crash landed in the TERRIBLE WHITENESS. Maybe you'll escape. Maybe you'll become a hero. Maybe you'll find love. Who knows? (Not me, that's for sure.) It's a short 2D platformer.

Stay tuned to WKAR BOOD_WAR for all you need to know.
« Last Edit: May 29, 2011, 07:21:03 PM by Bood_War » Logged

tesselode
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« Reply #1 on: October 04, 2010, 06:09:50 PM »

Nice graphical style.
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supershigi
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« Reply #2 on: October 05, 2010, 12:05:39 AM »

Quote from: Bood_War
You are a man (Worm? Tube sock? Who knows...) who has just crash landed in the TERRIBLE WHITENESS.
Is your world going to become increasingly more filled-in/colored as you progress?  And what is chasing you?  It looks like a cool robotic battle axe ^_^
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Sir Raptor
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« Reply #3 on: October 05, 2010, 02:20:38 AM »

Quote from: Bood_War
You are a man (Worm? Tube sock? Who knows...) who has just crash landed in the TERRIBLE WHITENESS.
Is your world going to become increasingly more filled-in/colored as you progress?  And what is chasing you?  It looks like a cool robotic battle axe ^_^
I think that's the ship he crash landed in.
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Bood_war
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« Reply #4 on: October 05, 2010, 12:53:38 PM »

@tesselode: Thanks!

@Supershigi: I don't think so. It's more of the fact that the planet (?) that he crashed on is dull and bland.And that's his crashed ship. (Giant robotic battle axe... I just might have to add that!)

Anyways, still working on some basic stuff, so not much to report.
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Inko
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« Reply #5 on: October 06, 2010, 03:34:59 PM »

Hah, my first thought was like some kind of huge super robot breaking through the ground, and this is his freaking arm. But yea, crashed ship makes sense too Smiley
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mokesmoe
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« Reply #6 on: October 06, 2010, 10:20:10 PM »

Looks good so far!

(I thought it looked like some death worm thing jumping out of the ground at you.)
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Alec S.
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« Reply #7 on: October 06, 2010, 10:50:48 PM »

Ooh, looks nice.  Looking forward to seeing more.
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Bood_war
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« Reply #8 on: October 09, 2010, 05:18:16 PM »



Early, but I like it.

Also, programming bosses is hard.
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paste
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« Reply #9 on: October 10, 2010, 06:42:43 PM »

Look out, green thing with cool looking robotic grabby arm!  There's a gnarly axe machine that spews out monochromatic rainbows coming for you!

Translation: Looks spiffy.  Good luck with your boss AI.
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PsySal
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« Reply #10 on: October 10, 2010, 07:49:21 PM »

Great style on this!
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Inanimate
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« Reply #11 on: October 10, 2010, 08:00:00 PM »

Look out, green thing with cool looking robotic grabby arm!  There's a gnarly axe machine that spews out monochromatic rainbows coming for you!

Translation: Looks spiffy.  Good luck with your boss AI.

It's a gun, not a grabby arm.

OH: and game looks great!
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Bood_war
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« Reply #12 on: November 13, 2010, 03:03:49 PM »

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PsySal
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Yaay!


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« Reply #13 on: November 14, 2010, 03:20:59 PM »

Wicked spaceship!
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Dom2D
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« Reply #14 on: November 15, 2010, 11:52:52 AM »

Awesome style, really! If there was such a thing as a dancing smiley, I'd put one here to motivate you to work on this until it's done!
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Sir Raptor
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« Reply #15 on: November 15, 2010, 05:47:50 PM »


I'm getting a huge Cactus vibe from that spaceship.
AND I LOVE IT.
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PleasingFungus
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« Reply #16 on: November 27, 2010, 10:11:54 AM »


I'm getting a huge Cactus vibe from that spaceship



? ? ?

Yes, I know what you meant (and I agree; I am just very easily amused
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Bood_war
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« Reply #17 on: November 29, 2010, 02:45:30 PM »

Thanks everyone! You make it so much easier for me to sit down and work on this. <3



I should probably explain more what this game is about, but I'm tired. Expect it tomorrow.
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FishyBoy
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« Reply #18 on: November 29, 2010, 07:53:56 PM »

I AM INTRIGUED

This is looking pretty interesting! Looking forward to seeing what it's all about.
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Bood_war
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« Reply #19 on: December 12, 2010, 05:54:02 PM »

Er, by tomorrow I meant two weeks.

I feel it will be easier to tell what I want the game to be.

I want it to be short
I want a playthrough to be 30-45 minutes (so I don't have to mess with saving)

I want it to be ridiculous
Think 'Chain-gun propelled sled'.

I want it to be funny
Guy: I'm gonna fuck you!
Groktar: Up?
Guy: What?
Groktar: I'm going to fuck you up, is generally the term.
Guy: Eh, sure, sure.

I want it to be random
Like, the first segment will be random, and how you act then influences the next section, which will be randomly chosen from a few, etc. so there is a storyline that makes sense. (Also, when you play a section, it will be 'checked off' so to speak, so the next time you play you won't get the same segments.)

I want it to have a style of its own
What I've shown you thus far may have a bit of a cactus influence, but I hope it to end up more of a unique style.

That is all.
« Last Edit: February 03, 2011, 08:56:35 AM by Bood_War » Logged

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