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April 28, 2024, 11:57:45 PM

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TIGSource ForumsCommunityDevLogsGroktar the Destroyer [INDEFINITE HOLD]
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Bood_war
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« Reply #20 on: January 05, 2011, 06:58:53 PM »

Aww Shit, alpha type thingamajig

Mainly so you can tell me how the engine feels.

Mouse and WASD.
« Last Edit: January 05, 2011, 07:11:07 PM by Bood_War » Logged

mokesmoe
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« Reply #21 on: January 05, 2011, 07:07:11 PM »

Aiming with the mouse but without any sort of cursor is awkward.
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Bood_war
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« Reply #22 on: January 05, 2011, 07:11:59 PM »

Yes, I made the cursor invisible, and never added a custom cursor, my bad. (Made the cursor visible again.)
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Pemanent
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« Reply #23 on: January 05, 2011, 07:59:00 PM »

I love the feel of it so far and where you want to take it! Just a fun short game. I like the art style and the feel of the movement and shooting. I don't have any criticism but keep it coming!
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Bood_war
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« Reply #24 on: April 19, 2011, 02:36:03 PM »

So, work is getting done?

I've come up with about half of the paths I want the finished game to have, and am almost done with the first of them.

No screenshots though.
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shojin
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« Reply #25 on: April 25, 2011, 05:34:14 PM »

So I guess I'm doing the music to this... Here's some work in progress stuff. One's for a boss, and the other's for perhaps loading/main menu/gameplay (the third if I can ever be happy with a drum beat.)

http://soundcloud.com/redshojin/brain-pulp

http://soundcloud.com/redshojin/shuttle
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shojin
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« Reply #26 on: April 29, 2011, 07:02:02 PM »

I'm happy with this drum beat. We now have exploration/gameplay music.
http://soundcloud.com/redshojin/shuttle

Also, GUITAR!
http://soundcloud.com/redshojin/brain-pulp

Some serious part..? Maybe intro cutscene, or story time?
http://soundcloud.com/redshojin/fate


Request: A sombrero wearing boss so I can make some spanish type stuff. I thought of a cool riff today. Or not...
« Last Edit: April 29, 2011, 09:43:27 PM by shojin » Logged

Bood_war
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« Reply #27 on: April 30, 2011, 03:57:06 AM »

!
<3

A sombrero-wearing boss could be done. Hmm, ideas...

In other news, I'm hoping to get about 5 of the paths I want for this done by May 20th, so that I can submit it to the Develop Conference's Indie Showcase.

And since the Ludum Dare theme hasn't really grabbed me, much work will get done this weekend.

On the list:
 Hand Shake Left Finish restructuring the code.
 Hand Shake Left Finish path one.
 Hand Shake Right Decide what other paths I'd really like to get done.
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Bood_war
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« Reply #28 on: May 29, 2011, 07:17:42 PM »

I hate to do this.

Groktar the Destroyer is being put on indefinite hold.

The project is one I dearly love, but it's begun to fester. Not that much has actually happened (as compared to what I want done) and it's been "what I'm working on" for far too long. I have other stuff that I'm more inspired to do.

If anyone is really interested, late summer is when work will most likely resume.
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