Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #40 on: April 17, 2008, 06:13:00 AM » |
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http://www.ivansafrin.com/crap3/NES.actPhotoshop swatch palette file based on Adam Atomic's NES palette image.
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joshg
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« Reply #41 on: April 17, 2008, 06:14:18 AM » |
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YAY!
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these are from an actual radio shack in the ghetto
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William Broom
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« Reply #42 on: April 18, 2008, 06:17:31 AM » |
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Either way, this is going to come in handy when/if Chinese Bootleg Demakes comes up. Wouldn't you use some sort of knockoff of the NES palette for that then? The YES Palette. Well, you could make all the colours a little paler. That could give a more bootleg look to it.
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Annabelle Kennedy
Awesomesauce
Level 8
♥Android Love♥
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« Reply #43 on: April 25, 2008, 05:22:00 AM » |
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« Last Edit: April 25, 2008, 05:41:43 AM by Annabelle Kennedy »
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #44 on: April 25, 2008, 05:43:53 AM » |
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i love you?
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Annabelle Kennedy
Awesomesauce
Level 8
♥Android Love♥
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« Reply #45 on: April 25, 2008, 05:45:26 AM » |
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<:
thank you
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Melly
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« Reply #46 on: April 25, 2008, 08:13:58 AM » |
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Annabelle Kennedy
Awesomesauce
Level 8
♥Android Love♥
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« Reply #47 on: April 25, 2008, 08:58:00 AM » |
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really?? argh my webservers been crapping out lately. im sorry. let me imageshack it for you
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Melly
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« Reply #48 on: April 25, 2008, 02:37:17 PM » |
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I can see the awesome again!
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Bree
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« Reply #49 on: April 25, 2008, 02:56:17 PM » |
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All hail the awesome! Text could be slightly bigger, but other than that, looks great.
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Lazer
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« Reply #50 on: April 25, 2008, 10:51:43 PM » |
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Where do I sign up to marry Anne?
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hroon
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« Reply #51 on: April 26, 2008, 01:05:17 AM » |
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really?? argh my webservers been crapping out lately. im sorry. let me imageshack it for you Wonderful. Most real NES games didn't even look that vibrant to me, good joice of colours!
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Annabelle Kennedy
Awesomesauce
Level 8
♥Android Love♥
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« Reply #52 on: April 26, 2008, 02:25:16 AM » |
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you wanna know why? i think its because on each individual NES tile it was only aloud to have 3 colors. i used colors from all over the pallette all over the image.
if i were to be true to the NES hardware i would have used only 3 colors per 16pixel square at a time ;-;
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Melly
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« Reply #53 on: April 26, 2008, 10:03:23 AM » |
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you wanna know why? i think its because on each individual NES tile it was only aloud to have 3 colors. i used colors from all over the pallette all over the image.
if i were to be true to the NES hardware i would have used only 3 colors per 16pixel square at a time ;-;
I believe that's four colors, actually, but sprites only had 3 colors usually because one of the color slots was used for the transparency. And while sprites in the NES were either 8x8 or 8x16 (maybe also 16x8), I'm not sure about tiles.
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Annabelle Kennedy
Awesomesauce
Level 8
♥Android Love♥
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« Reply #54 on: April 26, 2008, 09:18:03 PM » |
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thank you :D im not a hardware wizard. (:
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Xion
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« Reply #55 on: April 26, 2008, 09:45:47 PM » |
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I think that NES tiles are 8*8, 4 colors per tile but games usually clumped them together into 16*16 blocks.
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mjau
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« Reply #56 on: April 27, 2008, 11:10:38 AM » |
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I think that NES tiles are 8*8, 4 colors per tile but games usually clumped them together into 16*16 blocks. That was because of a hardware limitation, you could only set the palette for groups of 2x2 tiles on a standard NES, and there was a limitation of how many palettes there was to choose from, too (I think it was 4). Some games had a chip in the cart that made it possible to set palette for each tile though (and you could do screen splits and such to get more palettes per screen, etc).
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moi
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« Reply #57 on: April 28, 2008, 04:36:03 AM » |
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From what I read it seems that although tiles are 4 colours chosen from several palettes, you could actually only select three colours, with the fourth colour being like a background colour and constant between all the palettes. I'm not sure how accurate this information is though...
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subsystems subsystems subsystems
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