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TIGSource ForumsCommunityDevLogsU-Head -- YET another mockup (20.08)
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Author Topic: U-Head -- YET another mockup (20.08)  (Read 54886 times)
Synnah
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« Reply #140 on: August 20, 2008, 12:51:14 PM »

Wow, this looks really lovely! I hope it happens eventually.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

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ChevyRay
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« Reply #141 on: August 20, 2008, 01:48:14 PM »

Nice nice nice Grin

But you should use something else instead of <3's for life... like rightside-up and upside-down Us that connect into a chain-link, and when you get hit, a link falls off. Or something like that.
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Annabelle Kennedy
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« Reply #142 on: August 20, 2008, 06:05:18 PM »

i actually prefer the NES pallete version.. pops more.

still looks AWESOME.
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michael
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« Reply #143 on: August 20, 2008, 08:29:24 PM »

i agree. nes palettes always seem to be very stentorian
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neon
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« Reply #144 on: August 21, 2008, 02:39:57 AM »

i agree with ChevyRay, lose the hearts, they don't really go with the style of the whole thing.  but anyway,  Kiss Kiss Kiss.

please make yus bird a recurring character through the whole game, not just a one-time character who guides you through tutorials or some crap like that.

what is the game mechanic supposed to be?  do you fight, do you shoot people, do you avoid everything like in knytt?? please inform.

i loves it
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Gainsworthy
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« Reply #145 on: August 21, 2008, 03:10:12 AM »

Cheerios, ptoing! Wonderful to see U-Head chugging along. Slowly but surely.

Gonna have to agree on the NES palette. It seems... sharper? Less organic? More distinct? More eye-catching, I guess. I'd say stick with it.

Oh yes, and  Kiss
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ptoing
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« Reply #146 on: August 21, 2008, 06:48:41 AM »

Thanks everybody for the support. I appreciate it  Gentleman

Thing about the NES palette is it is rather... suboptimal. It is VERY saturated, does not have any good darks and there are some colours which are useless and others ranges which are not really represented.

Small comparison, Old, NES, New. The NES one is rather eyeburn in this case.


About the hearts, I might test around with it a bit. I quite like them myself and think they fit. It's not like U-Head is losing little Us or something when he gets hit. And he has a heart too ;3;

We'll see :D
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medieval
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« Reply #147 on: August 21, 2008, 07:21:08 AM »

To be honest, there is something about the NES version that I... REALLY REALLY LIKE.
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michael
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« Reply #148 on: August 21, 2008, 09:37:09 AM »

To be honest, there is something about the NES version that I... REALLY REALLY LIKE.

thats cause we both like to get kicked in the face.
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Annabelle Kennedy
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« Reply #149 on: August 21, 2008, 09:09:41 PM »

I'm.. im with them on this also.. the NES pallette version is amazing, that you were even able to get it close to your original version with it..

i like it best.. i think.

but all of them are just as great!
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Xion
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« Reply #150 on: August 21, 2008, 09:42:22 PM »

definitely not with the others in feeling the NES in that last one. It's, as mentioned, a kick in the face. With two spikes on the sole exactly where one's eyes are. I like the first better though. I like that contrast between the green distant-bg and the nice purplish foreground. Though I must give this to the NES one, the yellow/orange blocks look better than the other versions of the yellow/orange blocks in the other versions.
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Markus Rosse
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« Reply #151 on: August 21, 2008, 10:32:08 PM »

I agree with Xion. If ptoing would post the NES mockup in a critique-forum and wouldn't tell that it's using the NES palette, I can imagine that somebody probably would do a edit which looks like the first one of the three mockups.
Since the mockup does look like a game-maze (tetris like) I'd definitely go with the first version, because the third has too serious/realistic colors which doesn't fit the playful forms of tiles, imho.
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Gainsworthy
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« Reply #152 on: February 05, 2009, 06:57:00 PM »

Time for some Necromancy.

Is... this still happening? At all? It has always looked delicious, and after seeing Skullboy getting a bumpitty, I thought I'd request a status update.

All ze best.
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Fuzz
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« Reply #153 on: April 04, 2009, 12:26:03 AM »

Gainsworthy, you just made me go through this topic. Kiss
Ptoing, please finish this. Beg
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siiseli
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« Reply #154 on: April 04, 2009, 12:53:55 AM »

Yeah I'm quessing it's dead and wants to die in peace.
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Fuzz
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« Reply #155 on: April 04, 2009, 12:58:25 AM »

But Ptoing is still alive! I'm sure he can be convinced...somehow.
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medieval
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« Reply #156 on: April 04, 2009, 01:40:15 AM »

U-Head can't die yet. He's the hero. We are in danger.
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siiseli
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« Reply #157 on: June 21, 2009, 01:21:26 PM »

He's dead, jim. Dead.
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ptoing
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« Reply #158 on: June 21, 2009, 01:28:06 PM »

U-Head is something I for sure do want to make at some point.
Adam does not have that much time to code atm, toasties API thing is bugged to fuck and he is working on the 3D one, so yeh.

If you are a really good coder who wants to help me make this (be warned, I am a perfectionist poohead), pm me. If this happens I will commence making proper work on this when I have free time.
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pgil
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« Reply #159 on: June 21, 2009, 04:43:05 PM »

Glad to hear this isn't abandoned.  Have you considered trying Game Maker or Construct?
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