Lot of good advices and ideas here, thanks!
The game is all but serious, from the "reckless" part to the look, backstory and twisted personality of the characters.
I want to stay true to this as much as I can, so the stylized characters (looking like Playmobiles) doesn't bother me. After all, they already look like this in the game.
And it's not like if they were low poly or anything.
However, I'm not really confident about painting something from the ground, my programmer's art is not
that good, and a full scene with a lot of action and an interesting perspective scares me.
Sure, it would have been the best option, but it's not feasible. I will have to improve a lot more before being able to tackle something like that.
So, with these elements in mind, I thought about what aspects of the game I want to focus on:
- Battle
- Journey
- Defense
I think the last cover did a correct job for the "Battle" part by showing the antagonism between the two sides.
For the journey and defense thing, I came with this:
What do you think? Should I continue on this path?