Wow. I'm really impressed of the quality feedback. Thank you!
The game's silence at first doesn't give a good first impression.
Yes, I think you are right. I tought it was a fun idea at frist, but I think I was wrong.
background is far more simplistic and unninteresting. The keys also show inconsistency, as they have a grainy texture while everything else is neon and clean. The green doors are a little too dark.
I want to concentrat on how to make the game fun at first. Later on I will try to improve the graphics.
The music that plays when you pick the music item is a little odd and doesn't seem to fit the gameplay all that well, though maybe that's personal preference.
No, you're right. I needed some background music and I took an old track of mine, that was unused.
The levels also feel too big for what they are
I'll try that. I will also try to include a level editor with the next release.
I can see promise in the game and with polish and some redesign it could be an enjoyable game overall.
Thank you!
In contrast, having to collect 100% of the diamonds (i. e. go back and pick up the outliers after you are finished diving into a giant pile) feels like a chore. Could you consider lowering the time-limit (so you have to act faster) but also lowering the diamonds needed? Maybe offer rank based on how many they got before they got to the exit? (50% opens the exit, 75% gives you a bonus, 100% gives you a big bonus?)
Good point. I will implement this. I also thought about that the players ball has some sort of magnetism to pull the surrounding diamonds to him. So it would be easier to collect lots of diamonds.
Is the name a reference to Aeolus, ruler of the winds in greek mythology?
Yes
First and foremost opening unasked-for webpages on my computer is the fastest way to make me delete any program or game
Big sorry. I will definitly remove this in the next version. I won't do it
again.
What about having the particles go around the ball?
I already played a little bit with this idea. I think I have to put some effort into this idea. I really like it.
So that you can have hills that the player needs to blow up to, slopes that the ball rolls down
You mean a "marble madness"-like view / gameplay? I will think about this altough I probably need to rewrite big parts of the game code.
Powerups
Definitely. Must-have.
Not your physics engine, the whole concept of physics engines in general, but that's just me. Maybe turn down the inertia a bit?
I'll try that. I use very simple physics but also played around a little bit with Box2D lately. I tried it because I thoguht I would be a good idea the ball is transformable (like the main character in Gish).
and each new music you collect puts another track on the queue.
Yeah, I thought of something similar, too. But I'm not sure if turns out so great.
Again, thank you for the great feedback. I will try to implement a few things the next weekend. I'll let you know as soon as I have an improved version ready.