Fabelicous Update #1! - Development StartI've taken the oppertunity to start
a small Fable tribute project, which is aimed to be released before the launch of Fable (Lucky-Number) 3.
The plan is to bring some
missed features(Real-time Vegetation Growth, Weapon Pickups), aswell as features from the previous games(Body morphing, Moral choices, Crumbtrail),into a
simplistic 2D retro-styled game. This is a tribute game, and may not capture Fable's magic, but it'll try to capture some of it's basic concepts.
Check out the development of the project, download demo, or watch videos of the project at my website,
Roflgames.comEarly Screenshot from Lychfield GraveyardFabelicous Update #2! - FishingFable 3's release is
2 weeks from now, which is also the demonstration-deadline for this project. Until deadline there are a few improvements to the franchise I want to bring into the spotlight, by implementing them into the project.
One of those features is the '
Fishing-System' from Fable 1. Fishing in Fable was never quite intuitive enough in my opinion, as vigourous button mashing is not my preffered cup of tea.
With a great number of games out there that incorporate the sport of fishing, I focused on going about this improvement by looking at
Zelda: Ocarina Of Time and
Sega Bass Fishing(Dreamcast). In these games, fishing was challanging and had a nice flow to it. This is how the result came out ingame, after spending a few days on the basics of
reeling and throwing.
Fabelicous Update #3! - CombatOne of the features I've tried to improve this week is the
'Magic-System' from Fable 2. In Fable 2, action stopped, and your hero started taking blows from opponents when charging a magic spell. When action is fast and a player is in combat, usually, the last thing the player wants is to get slowed down or hit.
I've focused on the
actual casting of magic, and not so much it's versatility. On casting a spell, the hero leaves behind a charge. This charge is air-borne and gathers energy for a few seconds, until the charge explodes and the intended spell is brought forth. This leaves the hero time to either flee, get defensive with a shield, or charge at the enemy, keeping them at some distance while the spell charges:
The video is recorded in 50% speed for better viewingVisit
Roflgames.com for more updates on the progress,