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TIGSource ForumsDeveloperPlaytestingBrave Honey Bee (finished)
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Author Topic: Brave Honey Bee (finished)  (Read 16561 times)
grickmin
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« on: April 15, 2008, 05:21:25 AM »

Brave Honey Bee




Download: http://willhostforfood.com/access.php?fileid=22147

Instructions:
Left + Right - Move bee
S - Fly/Jump
A - Place a savestation
 
Note: Savestations can only be placed at blocks with a thin, yellow line at the top.

Enjoy!


Game by: Grickmin
Inspired by: Psychosomnium (cactus)
Music by: AA. Kurtz
Thanks to: Nifflas



-grickmin

www.grickmin.co.nr



« Last Edit: May 17, 2008, 11:43:28 AM by grickmin » Logged
Gainsworthy
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BE ATTITUDE FOR GAINS...


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« Reply #1 on: April 15, 2008, 05:27:46 AM »

A tribute to somebody, perhaps? Looks cute. We'd like to play, yes.
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Hideous
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3D models are the best


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« Reply #2 on: April 15, 2008, 06:17:06 AM »

Looks like psychosomnium to me?
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grickmin
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« Reply #3 on: April 15, 2008, 06:41:53 AM »

DEMO available now.
« Last Edit: April 15, 2008, 06:43:24 AM by grickmin » Logged
sergiocornaga
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« Reply #4 on: April 15, 2008, 07:58:43 AM »

Hell of a way to end a demo. Sad

Nice work! Clearly this was inspired by the bee part of Psychosomnium, which was my most hated part of that great game, but I found that the more lenient nature of your engine allowed me to enjoy it. However, I can see the concept getting a bit dull and I don't think adding more gameplay elements could hurt- I understand that you are limited by the constraints of the contest, but I think the gameplay could use expansion.
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grickmin
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« Reply #5 on: April 15, 2008, 09:06:39 AM »

Yeah! It´s a bit inspired about the bee part in Psychosomnium. Smiley (Awesome game, btw)
Right now I´m working on to add new gameplay, like moving-blocks and stuff. To do this, I think I´ll have to sacrifice some "details" like the bee animation when falling.

About the end: Don´t take this Demo very seriosly. It was originally made for showing the bee-movement.
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jwaap
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« Reply #6 on: April 15, 2008, 09:39:16 AM »

Well, I love the graphics. Other then that, add lots of moving things and make it challenging later on. Smiley
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grickmin
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« Reply #7 on: April 15, 2008, 11:38:59 AM »

Yaay! I finally managed to add vertical moving "spike-blocks" without exceeding 20 events!
The level at the screenshot is btw a lot harder than it maybe seems...




« Last Edit: April 16, 2008, 07:07:13 AM by grickmin » Logged
handCraftedRadio
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« Reply #8 on: April 15, 2008, 04:27:29 PM »

Brave Honey Bee? Sounds like the brother to my game, Bravehorse.  :D
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moshboy
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« Reply #9 on: April 16, 2008, 01:10:25 AM »

I like what I see so far.. looking forward to seeing the rest.
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grickmin
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« Reply #10 on: April 16, 2008, 07:09:54 AM »

There are a few people at other sites that thinks the fly-animation is kinda crappy. What do you think?
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jwaap
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« Reply #11 on: April 16, 2008, 09:19:06 AM »

You might wanna make the wings move a little lower? Like get under the "attachment point".
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cactus
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« Reply #12 on: April 16, 2008, 09:31:15 AM »

I beat the demo. Pretty fun stuff Smiley
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grickmin
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« Reply #13 on: April 16, 2008, 10:20:03 AM »

You might wanna make the wings move a little lower? Like get under the "attachment point".

I have thought about that too.
I think I´ll change the "animation" when the bee is stopped also.


I have got some suggestions about to add some sort of score system and maybe also some hidden bonus things. What about that? I don´t really like it, feels like it is going to ruin the simplicity in the gameplay.
« Last Edit: April 16, 2008, 10:30:03 AM by grickmin » Logged
Hideous
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« Reply #14 on: April 16, 2008, 10:31:24 AM »

I beat the demo. Pretty fun stuff Smiley

Alright so if the creator of Psychosomnium likes it, then it has to be good.
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Kisguri
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« Reply #15 on: April 16, 2008, 10:54:55 AM »

How many Events are you using now in the main Engine Frame?

And when I had suggested to you points system over at Clickteam maybe I could have added a bit more detail, prehaps you need to inject a little story, your mission could be to have to collect "Pollen" for your Hive, each Pollen Object can be worth various amounts, and you can show that with the Score Object without adding to much more coding to the game, then the game I would think become more then just fly to survive but adds a element of hunting out the pollen, IE more then just survive when your flying you end up with a objective...

Just a thought Smiley
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grickmin
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« Reply #16 on: April 16, 2008, 11:17:04 AM »

The problem is that I´m not using the crappy built in platform-movement so the
platform movement engine is taking quite many events.

I have already used all the 20 events so it´s going to be hard.  Cool
I think I´ll have to come up with new ideas of gameplay.

Please post tips!

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dustin
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« Reply #17 on: April 16, 2008, 02:21:56 PM »

what are these "events" of which you fellows speak?
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grickmin
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« Reply #18 on: April 16, 2008, 02:40:38 PM »

It´s like: Event -->  Bee colliding with spike.
           Action --> Destroy bee.

An event can also be e.g. start of frame, speed of bee=4, always, never, every 1.0 second.

Hope you understand now :>

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Corpus
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« Reply #19 on: April 16, 2008, 03:28:08 PM »

"Never" sounds like an incredibly useful event.
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