System is much easier to understand and to use now! (I like that aiming mechanism)
Wonderful work on graphics, everything looks cuter now, even small monster you've added,
which gives a nice feeling (maybe they are just a bit too cute for kililng
)
Anyway, there few suggestion:
- green angle mechanism, where you set direction of a projectile. I was confused at start since I didn't know how to aim rocket correctily, maybe you should set that up in a bigger square like you have for a general aim. I don't know if this affects your mechanism in general since I saw it's not necessary to have in all levels but it could be locked up like you lock general aim
- turret aim could be still visible when it's locked, just make it darker (or grey?) when it's locked or something, because at first I thought it's a bug (I need to read instructions to understand it's not)
- turret aim control is nice but there's an issue where you need to be accurate and it's hard since it always move that circle in the center of the mouse, so you quickly get far away of your current position. Don't move circle in the cursor position, just move it where it is and then move it on
Keep it on, I like it a lot