Hey guys,
First off, apologies if this has been covered before. It seems like a huge topic but my searches for 'interface' and like terms didn't come up with much.
As some of you may have seen, I put up a prototype in the Feedback section a few days ago. I got some good response so I'm deciding to charge ahead with this project full steam. Unfortunately I'm starting to see something very early on that has plagued me in many of my games only THIS time I've recognized it before it got too out of control.
I'm talking about UI clutter and design.
Now I know some games
don't seem to care about this, and usually they get away with it because the user can blow up their resolution to gigantic proportions and then the UI elements take up proportionally less space. Personally I'm going with 800x600 and that is pushing it as a Flash game.
You can see the alpha I'm working on right now for an idea, (that is to see an interface that has already gone wrong at early stages of development,) and comments on it specifically would be appreciated greatly.
But more generally – what are some beautiful interfaces you've seen, and why do they appeal to you? How do you balance aesthetic appeal, cleanliness, compactness, etc?