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TIGSource ForumsCommunityDevLogsThe Indie Game Legend
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Author Topic: The Indie Game Legend  (Read 63379 times)
ஒழுக்கின்மை (Paul Eres)
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« Reply #120 on: March 01, 2011, 07:26:33 AM »

it's march 1 -- does that mean it'll be released today?  Tears of Joy
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Chris Pavia
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« Reply #121 on: March 01, 2011, 08:56:15 AM »

I found out who the final boss is yesterday at GDC!
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ஒழுக்கின்மை (Paul Eres)
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« Reply #122 on: March 01, 2011, 10:00:45 AM »

oh, i've known for months Sad(
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MaloEspada
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« Reply #123 on: March 01, 2011, 11:08:37 AM »

that manual looks so fuckin' rad.
can't wait to give this a second try!
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phubans
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« Reply #124 on: March 01, 2011, 12:13:12 PM »

Yep, I hope to have everything wrapped up and released within the next 3 hours. Stay tuned!
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AndrewFM
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« Reply #125 on: March 01, 2011, 12:35:17 PM »

Guess I wont be studying for my midterms tonight  Grin:handanykey:
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drChengele
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« Reply #126 on: March 01, 2011, 12:56:09 PM »

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Praetor
Currently working on : tactical battles.
Conker534
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« Reply #127 on: March 01, 2011, 03:08:52 PM »

I can't wait. :DDDDDDDDD
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hryx
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« Reply #128 on: March 01, 2011, 03:30:41 PM »

It's a TIGSmas Day miracle!
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phubans
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« Reply #129 on: March 01, 2011, 03:41:13 PM »

ENJOY, MOTHA FUCKAZ!!!!!!!!*


*Release not tested to be 100% bug free; play at your own risk.
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pixhead
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« Reply #130 on: March 01, 2011, 03:52:06 PM »

I think my browser overloaded with awesomeness because as soon as I saw that post it crashed.
BUT IT'S HERE NOW!!! Kiss Kiss Kiss
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increpare
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« Reply #131 on: March 01, 2011, 04:03:32 PM »

What would, do you think, phubans, the chances of a mac version of this be?
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ஒழுக்கின்மை (Paul Eres)
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« Reply #132 on: March 01, 2011, 04:34:08 PM »

it uses gm8 i believe, not gm7, so a mac port would probably be more difficult (but not impossible)

also, i can't figure out how to get the third data disk in the third part of the game. anyone manage to get further?

i also found a weapon which does nothing, no matter how i use it (the fifth weapon), anyone know how to use it?
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ortoslon
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« Reply #133 on: March 01, 2011, 04:38:17 PM »

bug?: after clearing this screen, i can come back to it many times and the crystals will always be there

seems to be the case with all crates, there's too much ammo now imo

the sword could've been more fun if damage depended on angular speed (so you'd have to actually swing it)
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ink.inc
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« Reply #134 on: March 01, 2011, 04:44:22 PM »

Hmm. I feel that the targeting reticule should be made more visible. It gets lost in the frenetic firefights.

Otherwise, loving the humor in this game. Smiley
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hryx
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« Reply #135 on: March 01, 2011, 04:47:20 PM »

ortoslon, all pyramids refresh their ammo supply after leaving a room.

Paul, the 5th weapon is a force field. It's activated/deactivated by turning the special weapon on/off (right mouse button or XBOX A button) -- unlike the other weapons, actually hitting the fire button does nothing. Currently, there is a bug where if you turn the force field back on after running out of ammo, you can't fire (force field attempts to activate with no ammo).
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ஒழுக்கின்மை (Paul Eres)
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« Reply #136 on: March 01, 2011, 04:58:59 PM »

the sword could've been more fun if damage depended on angular speed (so you'd have to actually swing it)

good idea, i'll use it in SD

also, i got past the part mentioned earlier thanks to ortoslon's help

i still can't get the force field to do anything, but at least i know what it does now
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phubans
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« Reply #137 on: March 01, 2011, 05:01:24 PM »

I should mention, it's highly recommended to play this game in a single sitting, if possible. The continue feature isn't 100% reliable and it has been known to break the game and put it into states where you can't continue. Just a heads up in case you get some show-stopping bugs while playing this.
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Aquin
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« Reply #138 on: March 01, 2011, 05:09:39 PM »

I might be too stupid to get past the swastika room.  I guess we'll see.
However, I am having a great time!  Kiss

(you deserve at least three front pages)
EDIT: Nevermind, I really am an idiot. Turns out I can't spell.  Who, Me?
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I'd write a devlog about my current game, but I'm too busy making it.
HöllenKobold
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« Reply #139 on: March 01, 2011, 05:16:48 PM »

I can't get through the colored coded puzzle in the desert ;-;;;
The hinted solution doesn't seem to work.
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Hell pits tend to be disguised as
things that would lead a passerby to
not think of them as portals to
eternal gnashing and wailing.
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