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April 28, 2024, 03:20:43 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)The Fish Dump
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Akhel
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« Reply #20 on: April 18, 2008, 09:26:13 AM »

http://trixel.deviantart.com (don't actually click that link.  really!)

Well.. I guess you did warn me, but... Cry
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LaughingCrow
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« Reply #21 on: April 20, 2008, 03:29:05 AM »

i gave this short presentation a few weeks back at this big serious industry thing.
i was "the indie guy". there was also a researcher from concordia U, a senior designer from Ubi, and the producer from army of two. they were all very serious and dry.
i was a little bit drunk and swore a lot.

http://www.interfacesmontreal.org/en/videos/aim-low-what-the-industry-can-learn-from-the-indies

"Damn you art!"

Awesome, you need to do presentations more often. Einstein is never quoted enough.

cool, but just when you start talking about trixels the audio cuts out for me 

where can I learn more about trixels?  I read the instructionlimit blog post already.  Is there more out there?

http://trixel.deviantart.com (don't actually click that link.  really!)

It happened to me too, I pressed reset and had to wait for it to load again, but it worked.
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Zaphos
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« Reply #22 on: April 20, 2008, 05:04:21 AM »

where can I learn more about trixels?  I read the instructionlimit blog post already.  Is there more out there?
I don't think there's much more specifically on trixels beyond that blog post, but there's some quite-related older work with both voxels and general isosurface extraction (more than that post seems to think), so you might want to look in to some of that?  There's also a decent amount you can guess just from the wire frame Renaud posted.  Was there anything specific you wanted to find out?
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Zaknafein
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« Reply #23 on: April 20, 2008, 09:43:15 AM »

... but there's some quite-related older work with both voxels and general isosurface extraction (more than that post seems to think)

Aha, I gotta say I didn't research a whole lot when making my engine or writing my explanatory post. I just went intuitively.
But d'you mean there's already a method describing trixel-like isosurfaces out there?

Also I'm here if anyone has questions.
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Zaphos
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« Reply #24 on: April 20, 2008, 01:23:19 PM »

But d'you mean there's already a method describing trixel-like isosurfaces out there?
If you just want to work with trixels, and are writing a custom engine for that, I think what you're doing currently looks like the right thing to do.
But, for making a mesh from an isosurface (like marching cubes), Dual Contouring and Dual Marching Cubes both extract sharp features (unlike marching cubes), so would probably not have a problem doing trixel shapes -- if you ever wanted to mix things up and have non-cube geometry, one of these might be easier than thinking of the best custom way to handle each type of geometry.  Also Ken Silverman's voxelap does cube-voxels, and that's open source now, so if one just wants an engine that does cube-voxels perhaps that one could be adapted (although I wouldn't suggest copying his implementation for new a new engine since apparently he does his rendering in software).
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fish
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« Reply #25 on: May 04, 2008, 10:35:46 PM »



just barely starting to get comfortable with digital painting.
character from Huh???
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fish
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« Reply #26 on: May 05, 2008, 12:08:27 AM »


more discovery of inner painter self.
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Rostiger
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« Reply #27 on: May 05, 2008, 12:22:41 AM »

Lovely colors! More!  Smiley
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Clemens Scott
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« Reply #28 on: May 05, 2008, 12:22:53 AM »

Gomez has a "raving rabbids" quality to him in his face there.  Cool stuff! Grin
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Corpus
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« Reply #29 on: May 05, 2008, 01:09:38 AM »

Smooth moves, Fish. Smooth moves. Kiss
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Hideous
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« Reply #30 on: May 05, 2008, 02:17:46 AM »


« Last Edit: May 05, 2008, 02:19:46 AM by Hideous » Logged

Klaim
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« Reply #31 on: May 05, 2008, 02:43:49 AM »

Smell like fish moves.
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increpare
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« Reply #32 on: May 05, 2008, 03:07:55 AM »

I really like the texture of the one of the chick with the hair.

I seem to have this issue with visable computer brush strokes on digital art.  This is definitely something that I personally have to overcome, so don't take it as a criticism of your cool cube dude  Smiley
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Annabelle Kennedy
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« Reply #33 on: May 05, 2008, 06:09:43 AM »

yay philfish is drawing  Kiss

i you want any advice id be happy to give some <:

as digi painting is rather the only thing i know..
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fish
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« Reply #34 on: June 14, 2008, 06:57:34 PM »



a little bit of a logo for Little-End, my big ambitious post-apocalyptic Survival Freerunning Zombie Graffiti dream game i hope i get to make one day.

seriously, its the best game ever.

the name Little-End refers to a neighborhood in the game's city.
the name is what i called the part of town where i used to live, which was right between the Mile End district and Little Italy.
the game's concept was inspired by the type of architecture and old industrial buildings that can be found in that part of montreal.

im hoping to make this game 3, after Fez and XYZ.

(but what is XYZ?)

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c-foo peng
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« Reply #35 on: June 14, 2008, 08:38:21 PM »

(but what is XYZ?)

What? Wasn't XYZ an early name for Fez?

Maybe XYZ is Fez 2: Son of Fez.
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Zaphos
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« Reply #36 on: June 14, 2008, 09:27:53 PM »

It is possible that XYZ is the iPhone game.
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fish
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« Reply #37 on: June 15, 2008, 01:04:17 AM »

yeah, it was.
XYZ was also the codename for an other game i never made.
i just like naming things XYZ, okay?

new XYZ is basically the game made with the trixel engine 2.0
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fish
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« Reply #38 on: June 15, 2008, 01:11:00 AM »

still experimenting with this whole digital painting thing.
please find bellow: the chainsamurai.


oh and ive always said that games should never get a sequel before 5 years have passed since the original.

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Lukas
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« Reply #39 on: June 15, 2008, 01:38:29 AM »

Yeah, yeah, right man.

And you will make the artwork for the upcoming indie-MGS.
No wait...
And you will make the artwork for the upcoming indie-MGS.   


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I make (60s/70s) rock music. Listen to my band's new album here: www.speicher.bandcamp.com
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