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TIGSource ForumsCommunityDevLogsSkiAssault [Playable!]
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genericuser
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« on: November 02, 2010, 12:46:00 PM »


DIE HARD. SKI FREE.



SkiFree. Now with 100% more GUNS AND GLORY.

PLAY ON KONGREGATE


Quote
I'm remaking/porting my game SkiAssault to Flash with the Flixel framework. At the moment I'm trying to "catch up" with the Construct version- after I've done this, there are lots of things I'd like to add.
« Last Edit: April 03, 2011, 11:07:38 AM by GenericUser » Logged
Bood_war
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« Reply #1 on: November 02, 2010, 02:05:28 PM »

AHH TREES LIGHT ON FIRE WHEN I HIT THEM WHAT IS HAPPENING TO ME
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PleasingFungus
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« Reply #2 on: November 02, 2010, 10:38:39 PM »

This is a very silly game.

Also, you can ski off the side of the screen, which seems incorrect.

Once you set the difficulty to ramp up over time (more trees/monsters/etc), I can see this being really cool.
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flavio
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« Reply #3 on: November 03, 2010, 01:14:46 AM »

It's difficult to determine the player's height during a jump (maybe, could you add a shadow?). However, the game is so nice, and it's fun so far (surely you've to add difficulties, as the previous comment said)!
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genericuser
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« Reply #4 on: November 06, 2010, 06:26:01 AM »

New version - v0.11!

What's added:
  • A placeholder shadow (for judging jump height)
  • Wall collisions (skiing off screen no longer possible)
  • Rudimentary player targeting (the yetis will run in your general direction)
  • Difficulty progression (though no game-over state yet)
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deathtotheweird
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« Reply #5 on: November 06, 2010, 10:36:57 AM »

The ability to shoot down trees makes the game too easy. You don't even need to move if you click fast enough.

Perhaps make it take 2-3 shots to take down a tree. Would prevent me from just staying in one spot and mowing down every thing that crosses my path.
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genericuser
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« Reply #6 on: November 07, 2010, 02:41:49 PM »

New version: v0.12

Added:
  • Rainbows and yetis no longer behave oddly when shot from below
  • Trees remain solid even when shot
  • Health system added. For now, press R to respawn when dead
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VomitOnLino
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« Reply #7 on: November 07, 2010, 04:47:17 PM »

As someone who remembers the Win 3.11 original - I approve of anything that lets you gun down the SkiFree Yeti!

I think this could be going places, especially since the original game is some kind of internet-fad already. Right now the shooting feels a bit "floaty" as in it lacks impact and the feeling of force.

But then again I dunno what you are going for, e.g. the original game which was also somewhat floaty...
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_discovery
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« Reply #8 on: November 10, 2010, 04:39:34 AM »

I also remember this, can't wait to see it evolve.
The shooting is fun too, but does that mean you can't ever shoot down a tree?
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genericuser
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« Reply #9 on: November 12, 2010, 12:35:20 PM »

New version: v0.13

Pretty minor update...

Added:
  • Nicer transition between the title screen and the game
  • Small fixes.
  • Beginnings of an effect system, for triggering particle effects etc.
  • Game over state (for now)
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asiekierka
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« Reply #10 on: November 13, 2010, 12:07:56 PM »

Awesome! :D
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genericuser
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« Reply #11 on: November 16, 2010, 10:57:10 AM »

new version - v0.14

Changes:
  • SKI FU: smack into yetis to take them out.
  • Some optimizations - should hopefully be smoother now.
  • Updated effect system - images can be "triggered" at certain points
  • Can't jump continuously anymore.
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Vinnie
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« Reply #12 on: November 16, 2010, 11:20:08 AM »

SKI FU: smack into yetis to take them out.

The yeti was all like run run and I was all like pow pow.  Big Laff
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