So a while back I made
Mr Runner. I decided to make a better one! Delicious is pixelling the whole thing. He’s such a champion, and really pushing the art style.
November 11 - Created a beta sign up list, so now you can help me playtest here:
http://bitbattalion.com/2010/11/mr-runner-beta-testing/ - tiles which shoot you across the map
- Contined work on the art style
November 8 - Made some serious progress on the art for world 2
- Posted a tour of the level editor
http://bitbattalion.com/2010/11/mr-runner-2-level-editor-wip/November 9 - Added in game entities, so the world will be a little less lonely
- Added in falling rocks, which fall on top of you when you get too close
What is it?
Basically, Mr Runner is hard-core fast-paced platformer. It’s all about blasting through levels at top speed, building up momentum and keeping the flow.
It plays like a cross between Canabalt and Super Meat Boy in a dying world with no enemies to slow you down.
Each level is crammed full of different paths and short cuts, so you’ll have to discover the fastest route. Collecting coins takes saves a bit of precious time. Finishing a level is easy, but finishing it well is brutally tough. If you finish with an awesome time, you’ll be rewarded with a gold medal. Complete it absolutely perfectly, and score the shiny platinum - but they don’t come easily.
So whats changed?
Mr Runner 2 is what Mr runner should have been. I’m fixing EVERYTHING:
- Its sexy: Delicious is making sure of that. I’ve also added in fog, a tonne of particle effects, decals in the background and foreground.
- It sounds sexy: I have Paul Kopetko doing some bad ass sound effects and tunes.
- Its way bigger. I’ve churned out 20 levels so far, but I’m planning on doing 100+. It will have a tone of new mechanics as well. Delicious is keen to do three different worlds, a story, and everything!
- The controls are now way tighter, smoother and faster. No more terrible wall jumps, slow acceleration, and jarring stops. You can now step up tiles and slide automatically, which all adds to the flow of the game.
- The physics have been totally redone. Collision detection was off last time, but no longer.
- Its fast. It has a bigger screen and runs at a smooth 30fps on most comps (as opposed to 22fps like the last one)!
It's still in Alpha
We’re working our assess off right now, but its not going to be a short game, so expect early next year!
If you have any ideas or changes you want to see after playing the first one, POST THEM HERE! I would love to here everything and anything I can do to make it as fun as possible :D.
If you want to beta test, there’ll be a version that you can get your hands on in about a week
Just shoot me up with a message or email me at
[email protected]. I’ll hook you up!