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TIGSource ForumsCommunityDevLogsThe Island (Adventure Platformer)
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Author Topic: The Island (Adventure Platformer)  (Read 34645 times)
FK in the Coffee
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« Reply #80 on: March 26, 2011, 12:48:12 PM »

I have to add, the music at the beginning of adventure mode is simply lovely.  You must upload the game's soundtrack when you're finished.
Ahh, just realized that the music was Gymnopedie.  Fits beautifully nonetheless!
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MartyMan
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« Reply #81 on: March 29, 2011, 12:20:51 AM »




Finally, now I can make maps!
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Naufr4g0
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« Reply #82 on: March 29, 2011, 05:05:49 AM »

The game looks incredible!
The download link doesn't work and I can't try it! Sad
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aznmonk
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There and back again!


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« Reply #83 on: April 12, 2011, 05:47:12 PM »

download link isn't working  Cry
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Raku
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« Reply #84 on: April 12, 2011, 07:41:26 PM »

Wow, what lovely graphics! I'm very impressed!
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JustinGameDesign
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« Reply #85 on: May 02, 2011, 04:26:42 PM »

I played until the game locked up after the front door opened.  It looks great, but please, please, PLEASE put in a way to skip past text.  It's a pretty big annoyance to have e-v-e-r-y w-o-r-d s-p-e-l-l-e-d o-u-t s-u-p-e-r s-l-o-w-l-y, especially if you've already read it before.
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oahda
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« Reply #86 on: May 03, 2011, 01:35:40 PM »

I still love this. I see that you now have a demo up, and as it seems this game is made with Game Maker, and Game Maker now can export to Mac... Do you have an OS X version available for download?
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MartyMan
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« Reply #87 on: June 29, 2011, 10:43:53 PM »

Hey, it's been a while.







I started up again after a brief period where I was busy when something else.
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Xion
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« Reply #88 on: June 29, 2011, 11:36:37 PM »

 Kiss
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supershigi
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« Reply #89 on: June 29, 2011, 11:44:38 PM »

What a charming and beautiful looking game.  I tried downloading it from the OP but it led to a broken link.  Can you point me towards a functional one because I'd love to try it out^^
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Laura Shigihara | Composer and Game Designer
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« Reply #90 on: June 29, 2011, 11:53:17 PM »

So glad to see this being worked on again Grin
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Titanium
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« Reply #91 on: June 30, 2011, 09:44:12 AM »

You excite my body
WTF!  Umm... this is just a developer question but did you make the graphics yourself? If not how much did it cost to hire someone to make them.
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« Reply #92 on: June 30, 2011, 01:29:42 PM »

"Recieved" should be "received".  Wink

Newwwww

demooooo

NOW
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McMutton
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« Reply #93 on: June 30, 2011, 01:37:13 PM »

I saw that this was updated. I went :D
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MartyMan
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« Reply #94 on: June 30, 2011, 02:36:49 PM »

What a charming and beautiful looking game.  I tried downloading it from the OP but it led to a broken link.  Can you point me towards a functional one because I'd love to try it out^^
I'm going to post a new demo once I've finished some things. Also, thank you much for the compliment!
"Recieved" should be "received".  Wink
Thanks for catching that. Fixed!
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MartyMan
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« Reply #95 on: June 30, 2011, 05:59:37 PM »


"It needs more work to be playable..."

Most of the work thus far has been making scripted events, and assets for said events. I suppose I could speak of how I'm doing scripted events in Game Maker, in case it'd be useful for other Game Maker users.

Because I'm not really a programmer, I wasn't sure about how to go about scripted events at first. I considered using Switches to do it, and it worked! However...



So I scrapped that form of event. I knew that some people used Lua for scripted events, but I've never worked with it before! I wanted to attempt something else before trying to learn it. So, through some experimenting, and some help from Chris P. Bacon (dude who worked on Gang Garrison 2), I went went with this solution, and am still using it today.



Game Maker's built in timelines! If you don't know, when you start one of these they go through a list of actions at the frames you specify. (Step 56 would run on the 56th frame after you started the timeline, for example.) All I needed to do was to force the timeline to stay at any particular step I wanted, and...



Voila, it's a scripted event in a tidier fashion than using switches! Whenever next_action() is run, it'll automatically go to the next Step of the Timeline.

On the downside, I still have to type more than, say, making a program that outputs scripted events for me. On the plus side, I have plenty of control since I can code stuff on the fly. Wizard
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anthonyrichard
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« Reply #96 on: June 30, 2011, 07:36:31 PM »

This is looking good!
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« Reply #97 on: June 30, 2011, 08:17:59 PM »

Wow, that's perfect. I was actually just looking into how to approach this for my game.

Thanks for the tips!

Edit: By the way, you are an awesome dude and I can't wait to see the game finished.

Also, have you ever played Skygunner?

I'm glad I could be of help! If you have any questions about it, you could PM me. Grin Hand Thumbs Up Right

I haven't heard of Skygunner, but I googled it and it looks like a really good looking air combat game!
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sfried
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« Reply #98 on: June 30, 2011, 10:02:25 PM »

Cannot...wait! Feel so envious at your dedication and progress.
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SuperMistLand
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« Reply #99 on: July 01, 2011, 01:47:36 AM »

dude, absolutely love the character art. can't wait to test it out for myself!
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