Hey TIGForums! I'm new here but I figure my first post can be my DevLog for my current game that I'm planning to complete soon.
To save some time explaining the game, it's much easier to show what I have done so far:
Unite early gameplay video So basically the goal is to keep uniting these colored sockets with the pieces that you get. Right now the main gameplay is all there, but I'm having a bit of trouble polishing it up any further. Right now I'm in need of audio, both SFX and music... I can "sort of" make them myself, but I'm really interested in getting someone else to do these, as that isn't really my strong department.
Another problem I'm having is that the game just isn't screaming "fun" to me. After a lot of playtesting I feel that the game is a bit tedious, and while I can play it for 10 minutes nonstop, it eventually just gets boring doing the same thing over and over.
I'm open to suggestions on what I can do to improve the gameplay. Right now the powerups (that aren't really visible in the video) help to alleviate a bit of the repetitiveness, but it's just not enough. I really would like to finish this game and sell it at some point, but I just don't think there's enough to warrant purchasing it.
I've considered maybe reducing sockets to be two-toned, which would make them easier to match up, but also possible adding in the need to rotate the moving pieces to match up... I'm not sure if this would increase the fun by much though, or if it would just make things more difficult.
Either way, I'd love to hear some feedback and any ideas as to how I can make the game more exciting. Thanks!