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TIGSource ForumsCommunityDevLogsProject Mash Harder
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Author Topic: Project Mash Harder  (Read 1494 times)
kenesque
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« on: November 13, 2010, 03:37:44 PM »

Current Engine:



Current features:
-Scriptable animation and properties, includes frame advantage through altering move "level" which alters how much hitstun a person enters on hit.
-Proper hitstop.
-Scriptable move inputs (making a move direction + button or a special move motion).
-In-game hitbox editor with the ability to dump data into a script file.
-Functioning cancel system,.
-Proper collision.
-Functioning knockdown state.
-Throws.
-Adjustable meter gain and super consumption.
-Infinite prevention system (temporary until proper mechanics have been designed).
-Working health system.

Basically right now, it can play Street Fighter 2.

Programmer/designer is: Anotak.
Cleanup artist/designer: Myself.

Still need an animator/character designer Sad Project temporarily on hold until then, once more features will be added, Anotak or myself will post updates.
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ink.inc
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« Reply #1 on: November 13, 2010, 03:49:50 PM »

You can call the sequel Mash Hard 2: Mash Harder.
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Taylor
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« Reply #2 on: November 14, 2010, 03:15:34 AM »

Looks pretty solid so far and I’d like to hear more about the fight engine.
I love me some airdashers.
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