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1411476 Posts in 69369 Topics- by 58424 Members - Latest Member: FlyingFreeStudios

April 23, 2024, 04:47:49 PM

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TIGSource ForumsCommunityDevLogsRobot V Robot
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shig
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« Reply #20 on: November 22, 2010, 02:19:53 AM »

I don't like the graphical style very much. All the differences in design you see in the select screen are essentially lost when the game starts. And from then on, all you see are "yellow pixel mass" and "gray pixel mass".
(Ok, I might be exaggerating, but you get the point)
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Geti
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« Reply #21 on: November 22, 2010, 11:24:50 AM »

...Considering you're the first person to say that (and everything else about the graphical style has been immensely positive) your comment doesn't hold much weight Concerned If you're only talking about the clarity of the actors then sure, they could use some touching up but I'm very happy with the style at large.
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ANtY
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i accidentally did that on purpose


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« Reply #22 on: November 22, 2010, 11:52:58 AM »

There are ppl that don't like "fat pixel" style, for example me Wink
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Lizardheim
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« Reply #23 on: November 22, 2010, 01:31:35 PM »

Of course, there are always people who don't like a particular thing Tongue
Btw  the technical term is low-res, not fat pixels.
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Noel Berry
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Yarr!


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« Reply #24 on: November 22, 2010, 03:33:28 PM »

I personally love the arts style - including the characters. I thought it was pretty cool how they were so small, and yet I could still make out what they were and what actions they were preforming.

Don't change the pixelly-goodness! Tongue
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Geti
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« Reply #25 on: November 22, 2010, 07:03:36 PM »

Small update - shotguns a lot less viable over distance.
The balance is still off, but I'd love comments on exactly how you guys feel it could use tweaking.
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Danrul
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« Reply #26 on: November 22, 2010, 07:06:27 PM »

This game is gorgeous to look at but (for me at least) incredibly unplayable because its unreadable.

I saw a bunch of yellow pixels jumbling about.  Then they all turned into lying down pixels.  and then I was a lying down blob of yellow pixels.

Then I won.
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Lizardheim
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« Reply #27 on: November 23, 2010, 06:33:27 AM »

We should possibly have the gibs be another color than the characters themselves, possibly less saturated Tongue
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QOG
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« Reply #28 on: November 23, 2010, 01:24:30 PM »

The graphics are quite nice, but they are a bit hard to read. And it seems overly difficult to do simple things like wall jumping.
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Theon
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« Reply #29 on: November 23, 2010, 02:58:26 PM »

Really neat!
I like the pixelly graphics :]
I'm thinking it would make a great multiplayer.

I tried the alpha of that zombie-survival thing on your site as well, and I've just got to say: That looks like gold! The animations and graphics reminded me slightly of Spelunky, and the gameplay was a bit like Minecraft (please add minerals and treasure to mine!).
The game was way too easy, though; I just dug myself a hole and made a one-block opening through which I slayed all the zombies with the machete. I really want to see more when you've managed to put som flesh on its bones.
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Geti
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« Reply #30 on: November 23, 2010, 03:47:20 PM »

There's a devlog for Prelude here, glad you like it.
I'm planning on expanding on both this and Prelude in the coming holidays, as I'll have a bunch of free time (around the raucous partying) and that may or may not include multiplayer for RvR. Here's hoping, but it's still on the drawing-and-not-working-board.
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Geti
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« Reply #31 on: November 26, 2010, 02:56:15 AM »

HOW TO MAKE MAPS

I'm off to sleep, enjoy.
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Geti
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« Reply #32 on: December 11, 2010, 01:51:45 PM »

3RD PARTY GRAPHICAL EDITOR ALERT
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