Psychopomp:My entry into the
Ghosts & Makers competition.
The overall concept of the game places you as a
psychopomp whose goal is to escort the recently departed to their afterlife.
My first instinct was to go with a silly
Lemmings-style game. After mulling it over I decided that wasn't too hot, and now I'm thinking of an adventure inspired by the television show
Dead Like Me. You go into a hotel, office building, secret military complex, or whatever, and it's your job to figure out who's going to die and collect their soul.
The exact circumstances of the death may be randomized, although I'm not sure I can handle procedurally generating the entire game world, so I'll need to put some serious level design into this.
I'll keep this devlog as the idea evolves and I build some assets.