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TIGSource ForumsCommunityDevLogsMinitroid (Tech Demo)
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Guillaume
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« Reply #20 on: November 29, 2010, 10:06:04 PM »

I've seen the video on tinycartridge- glad to see you're one of us now!
Can't wait for the demo!

Once again, it is proven that all the best and only the best are Tiggers  Noir
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RotateMe
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« Reply #21 on: November 30, 2010, 12:38:41 PM »

 Blink  Blink

So glad to find this here! Forgot about it and am veeery glad it's still alive! It doesn't only look super beautiful but also hard, which I love! All the best luck.
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PlayMeTape
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« Reply #22 on: December 01, 2010, 02:52:15 AM »

Let me just echo everyone elses sentiment and say this looks lovely.

All I wish is that'd you'd come up with a new GUI that wouldn't stray from the games pixel ratio. It's probably hard but please try as currently it's an eyesore.

Good luck!
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BitShift
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« Reply #23 on: December 01, 2010, 05:10:41 AM »

Let me just echo everyone elses sentiment and say this looks lovely.

All I wish is that'd you'd come up with a new GUI that wouldn't stray from the games pixel ratio. It's probably hard but please try as currently it's an eyesore.

Good luck!

I don't really mind the HUD so much.  I think it's well done.  If you could come up with one that fits the resolution of the rest of the game, that would be awesome, but it's not really a flaw in my eyes.

I remember how cool Metroid+H looked, and was really excited when I saw this on Tiny Cartridge.  Can't wait to play it!
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Tokinsom
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« Reply #24 on: December 01, 2010, 07:50:39 AM »

All I wish is that'd you'd come up with a new GUI that wouldn't stray from the games pixel ratio. It's probably hard but please try as currently it's an eyesore.

We didn't have much of a choice. The tiny rez makes it hard to get an HUD that doesn't take up an enormous amount of space, especially with max energy tanks & missiles. A traditional Metroid HUD might be smaller though..I'll mess around with it later.
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PlayMeTape
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« Reply #25 on: December 01, 2010, 08:16:48 AM »

You might be able to get away with making the energybars as wide as the pixels then using the actual resolution to scale them heightwise to match the level of health. (This is kind of like what it looks like now but without the outlines which is mainly what I find jarring right now). Try throwing on a three or four pixel font on this and see if its readable. I think it could look pretty good.

Here's a three by three pixel font I made (and a site you could use to create your own): http://fontstruct.fontshop.com/fontstructions/show/pixelite

You could probably find a lot of other tiny bitmap fonts.

Hope that helps (and if you don't agree with me than just ignore my advice Wink )
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Dataflashsabot
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« Reply #26 on: December 01, 2010, 09:13:38 AM »

YES YES YES YES YES
Saw the video a while ago. This looks most superbly delicious!
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deathtotheweird
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« Reply #27 on: December 01, 2010, 03:10:29 PM »


Here's a three by three pixel font I made (and a site you could use to create your own): http://fontstruct.fontshop.com/fontstructions/show/pixelite


are you sure you linked that correctly? it just sends me in an infinite log-in loop (yes I'm logged in). searching for the font pixelite comes up with nothing
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PlayMeTape
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« Reply #28 on: December 01, 2010, 03:53:15 PM »

Oh I'm sorry, it wasn't set to public. Now it is!
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Hangedman
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« Reply #29 on: December 01, 2010, 04:47:50 PM »

Hey, I made one o' dems

Mine's a bit more chunky
http://fontstruct.fontshop.com/fontstructions/show/327786
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RotateMe
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« Reply #30 on: December 02, 2010, 05:29:43 AM »

Hmm... funny, I can read both best at the lowest zoom factor (i.e. 1:1).
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yokomeshi
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« Reply #31 on: December 02, 2010, 07:20:59 AM »

We didn't have much of a choice. The tiny rez makes it hard to get an HUD that doesn't take up an enormous amount of space, especially with max energy tanks & missiles. A traditional Metroid HUD might be smaller though..I'll mess around with it later.

Maybe something as simple as this?  It's pretty lacking in style, but you get the picture.  Only one bar drains at a time, and "health" and "missiles" are easy enough to understand without any sort of labels, in my opinion.

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RotateMe
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« Reply #32 on: December 02, 2010, 08:49:47 AM »

I dig it! Way better than the original. Might try this while playing but looks very nice.
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Akari
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« Reply #33 on: December 02, 2010, 09:55:40 AM »

Or how about just using numbers like in every actual Metroid game? In my opinion, it'd work the best.

Something like this, maybe?

The bright extensions to the BG bars would represent the additional energy / missile tanks. Though you probably wouldn't need those additional missile tank lines if you have a two-number display, now that I think of it...
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Fats_
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« Reply #34 on: December 02, 2010, 01:08:55 PM »

I love this! I've been watching the youtube videos of Minitroid for a while now and pasting it around. It really rocks!! Keep it up!
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AngryRobot
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« Reply #35 on: December 02, 2010, 05:39:11 PM »

Greetings fellow forumers, I'm AngryRobot/Beta, the second half of this project.

My part in this is mostly graphical, talking about sprites, enemy design, the HUD, and the backgrounds (as well as some parts of Samus.)

We're aware there's an issue with the HUD's readability, and we'll certainly address it. Thank you for your input.
« Last Edit: December 02, 2010, 10:17:19 PM by AngryRobot » Logged

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BomberTREE
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« Reply #36 on: December 02, 2010, 10:46:21 PM »

Lol angry robot~
I cant wait to see what comes in the future for bosses and other enemy designs.
A tentacle rape boss would be so much win..
Keep it up you 2.
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Tokinsom
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« Reply #37 on: December 02, 2010, 10:55:33 PM »

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BomberTREE
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« Reply #38 on: December 02, 2010, 10:57:27 PM »

Haha keep that spiky penis HUD away from Minitroid!
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pixhead
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« Reply #39 on: December 03, 2010, 06:32:04 PM »

This gets my coveted seal of approval. Can't wait for it to come out.
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