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TIGSource ForumsCommunityDevLogsMinitroid (Tech Demo)
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Tokinsom
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« Reply #40 on: December 07, 2010, 02:44:45 AM »



I need to make a new video..we've changed nearly everything.

New HUD (thx Yokomeshi. We're gonna change it up just a bit though Smiley)
New Room Transitions
New enemies
New Items & Abilities
Morphball (Finally), Vertical & Horizontal Bomb-Jumping
Totally re-animated Samus
Save/Load System
New Death Sequence
& Much More

Agghh. Demo still on the way.
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RotateMe
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« Reply #41 on: December 07, 2010, 07:07:51 AM »

(in a high pitched voice) Aaaawesome!
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J. R. Hill
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hi


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« Reply #42 on: December 07, 2010, 03:54:17 PM »

 Epileptic
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Terrorbuns
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Bluh bluh.


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« Reply #43 on: December 07, 2010, 05:05:46 PM »

I had a dream a night or two ago that I was playing some sort of new version of Super Metroid in this style.

At one point you were being chased by a partially developed mother brain monster thing. It was awesome.

Also new screenshots SO MUCH LOVE  Kiss
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hryx
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« Reply #44 on: December 07, 2010, 10:56:41 PM »

Are you shooting a roasted turkey in the upper-left screenshot?
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Tokinsom
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« Reply #45 on: December 08, 2010, 04:43:17 AM »

Are you shooting a roasted turkey in the upper-left screenshot?

A roasted turkey with a carapace, glowing eyes, and a built-in jetpack, yes.
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Lizardheim
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« Reply #46 on: December 08, 2010, 08:16:17 AM »

It's sort of distracting that the things onscreen isn't simply upscaled pixels, but the assets are upscaled, making the game have mixed pixel sizes when stuff moves.
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Tokinsom
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« Reply #47 on: December 08, 2010, 09:18:42 AM »

Pixel sizes do not change when objects move. Objects just appear to move by 1/4 of a pixel because they are upscaled. Makes screenshots look like shit but I'm not really worried about that.
« Last Edit: December 08, 2010, 09:25:32 AM by Tokinsom » Logged

slembcke
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« Reply #48 on: December 08, 2010, 10:07:10 AM »

Agreed that it makes screenshots look a bit strange, but the smoothness it adds to the videos covers that up and overall makes it look much better.
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« Reply #49 on: December 08, 2010, 12:06:59 PM »

Pixel sizes do not change when objects move. Objects just appear to move by 1/4 of a pixel because they are upscaled. Makes screenshots look like shit but I'm not really worried about that.
Yeah that's what I meant, sorry, formulated it like shit.
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santaragione
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« Reply #50 on: December 22, 2010, 06:56:24 AM »

this is just crazy awesome...any xmas news?  Tongue
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pixhead
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« Reply #51 on: January 13, 2011, 05:58:53 PM »

Sad I really hope production hasn't stopped. Im still looking forward to this.

EDIT: O WAIT NVM, I keep forgetting it just changed to 2011, I was thinking you haven't posted in a year. My bad. But still no update in a while.
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AuthenticKaizen
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« Reply #52 on: January 13, 2011, 07:07:12 PM »

truly fantastic!  Gentleman
i'm looking forward to the demo Smiley
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« Reply #53 on: January 14, 2011, 12:20:25 AM »

wow! fantastic!!!! can't wait to play it!
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Tokinsom
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« Reply #54 on: February 06, 2011, 06:30:57 AM »

New Video!


Minitroid Tech Demo Coming Soon! (For real this time  Durr...?)
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MaloEspada
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« Reply #55 on: February 06, 2011, 06:40:35 AM »

keep up the good work : )
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Amirai
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« Reply #56 on: February 06, 2011, 08:02:17 AM »

Was Samus skipping across the surface of the water there? Either way, awesome.
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baconman
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« Reply #57 on: February 06, 2011, 07:26:45 PM »

Judging by the abilities and layouts in the vid's, this is already feedback-ready, even if incomplete. I'd say it's already into most title's beta-stages, even.
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Tokinsom
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« Reply #58 on: April 02, 2011, 04:39:26 AM »

So I realize I've been using this thread more for announcements than an actual devlog, and for that I apologize.

That said, I have one more announcement to make.

The Minitroid tech demo is done!!



for more info.
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« Reply #59 on: April 02, 2011, 05:49:07 AM »

Two frickin' dayz!
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