If you go with isometric hospitals, it's going to give a lot of TiGers reminders of theme hospital. Might not be the effect you are aiming for.
I keep getting this feeling too, that is why i am making a more detailed prototype cos i sort of feel that the gameplay i WANT doesn't match the isometric style. At least by the end of it i have something isometric in my portfolio though
More than everything else, I think that pixels and soft shadows don't go along that well.
Noted, but i think ill see where it goes. I like it.
walls appear to be floating.
yea, the lighting will be very drastic from this im sure. I copy pasted some walls as im sure you an tell. It is sorta like a journey to see where it takes me. I have noted that and will check that whatever i finish wont have wall floatyness.
Thanks for the feedback guys, every bit helps.
I should have a much fuller version done this week sometime.
Interestingly enough I am getting a ton of game play suggestions on other forums for the isometric, and like i mentioned i am not sure that isometric will fit the game play i am looking for. I might go for a top down style to keep the pace of the game play up (see this thread for more top down stuff i have messed around with
http://forums.tigsource.com/index.php?topic=7091.msg453105#msg453105) and i am hoping to prototype this asap and get a build in your hands for feedback.