So in this new game I am making, Mr. Roboto has to use his doomsday hardware to demolish certain blocks in each level. This is to trick the drones out of the map so he can head on to the next area (as the drones emit some kind of radio wave-blockage or something). But he has to exploit the drones first, as they sometimes react differently to the environment, and their presence is required before you send them off.
I've got videos!
Showing off the complexity of the puzzles
Here's one showing off the level selection screen. I love it when mario (64) is walking around in the castle, and the painting-subspaces are sometimes changing the real world somehow.
This is where I hang out btw.
http://www.robocaptain.com/