J. R. Hill
|
|
« on: December 03, 2010, 08:51:17 AM » |
|
The goal is to eat (the end of) your tail and avoid apples, your body, and the walls. Current buildArrows to move around, q to warp to the start.Hit an apple and grow by 8 units, hit your tail* and shrink by 4 units. *You have to hit within 4 units of your tail otherwise you explode.****Explosion not yet implemented lolAssets current & future: Current source
|
|
« Last Edit: December 14, 2010, 02:08:04 PM by JR Hill »
|
Logged
|
hi
|
|
|
Carrie Nation
|
|
« Reply #1 on: December 04, 2010, 04:28:07 PM » |
|
The horror... the horror...
|
|
|
Logged
|
|
|
|
st33d
Guest
|
|
« Reply #2 on: December 04, 2010, 04:32:29 PM » |
|
Your intestines should fall out when you eat the tail.
Every. Single. Time.
|
|
|
Logged
|
|
|
|
J. R. Hill
|
|
« Reply #3 on: December 07, 2010, 10:28:05 AM » |
|
Ok, basically the first thing I did was get the graphics and the input/framerate settled. Here's the first build and the source. (Using Flashpunk library) The next things I'm going to put in are collision detection and the body pieces.
|
|
|
Logged
|
hi
|
|
|
J. R. Hill
|
|
« Reply #4 on: December 07, 2010, 03:52:55 PM » |
|
Second buildSecond sourceArrows to move around, q to warp to center. (I accidentally invented Snake with portals) Didn't do the collision detection yet, which will be the next big chunk I work on.
|
|
|
Logged
|
hi
|
|
|
J. R. Hill
|
|
« Reply #5 on: December 07, 2010, 06:25:49 PM » |
|
Third BuildThird SourceHit an apple and you grow by 8 units, eat your tail and you shrink by 8 units. (Minimum of 4) I hope this source code is helpful for someone lol. It's pretty basic I think, but I know when I was starting out it was easiest for me to look at what other people did than to look through the documentation. (And Flashpunk has some good documentation too!) To do: Make snake explode into skeleton bits when it hits the wall/its body Sound effects/music Scoring/levels GUI Balancing
|
|
« Last Edit: December 07, 2010, 06:35:31 PM by JR Hill »
|
Logged
|
hi
|
|
|
TheLastBanana
|
|
« Reply #6 on: December 07, 2010, 11:07:38 PM » |
|
I like the concept, but it's a bit easy. There needs to be a few more apples at once, for one thing. It just sort of seems like you spend a lot of time going in circles and not much else happens. Perhaps there could be something else going around the level making it difficult to eat your tail? For instance, you could have a snake that actually wants to grow going around and eating the apples, effectively getting in the way of your tail-chasing.
|
|
|
Logged
|
|
|
|
J. R. Hill
|
|
« Reply #7 on: December 08, 2010, 05:33:10 PM » |
|
I like the idea of more snakes, and was even thinking of doing online multiplayer, but probably won't. I am definitely planning on throwing more apples & maybe other obstacles in there. Going to finish up this game tomorrow probably.
I'm planning on having a few modes of play: 1. Classic Snake 2. Eat tail story mode 3. Eat tail unlimited mode
Story mode will have obstacle-course-like levels that will be near impossible.
Also I sped up the gameplay a bit before I called it quits but didn't post the latest version before I called it a day.
|
|
|
Logged
|
hi
|
|
|
J. R. Hill
|
|
« Reply #8 on: December 09, 2010, 05:30:45 PM » |
|
Spent most of the day pixeling some corner tiles so not much programming done, lol. Decided to work on levels instead of explosions, since that makes the game more interesting to test. Here is the newest build and the newest source. To do: - Make snake explode into skeleton bits when it hits the wall/its body
- Sound effects/music
- Scoring
- make more levels
- GUI
- Balancing
Known Bugs: - Some apples get placed on walls (only on initialization) ((and I know why lol))
|
|
|
Logged
|
hi
|
|
|
jotapeh
|
|
« Reply #9 on: December 10, 2010, 09:03:47 AM » |
|
I don't understand why it doesn't clear the old snake away after you die?
Also apparently I am bad at this.
|
|
|
Logged
|
|
|
|
J. R. Hill
|
|
« Reply #10 on: December 10, 2010, 02:30:48 PM » |
|
Cause I'm gonna make the snake explode into bone pieces, I just haven't implemented it yet. Plus fast respawn makes it faster for me to test.
Also, I am really bad at this too lol. I had it sped up then turned it back to normal, I might slow it down even more.
|
|
|
Logged
|
hi
|
|
|
Blodyavenger
|
|
« Reply #11 on: December 11, 2010, 07:36:14 AM » |
|
I realy like the concept of eating your tail, it makes snake game a bit different from classis one, and of course, I like the graphics A LOT!
I see people think it's easy but I think it's a bit too fast...or maybe my reflexes are slow <shrugs> who knows. Want to see more anyway
|
|
|
Logged
|
|
|
|
I_smell
|
|
« Reply #12 on: December 11, 2010, 01:48:33 PM » |
|
This idea reminds me of that scene in Office Space where he makes a boardgame called Jump To Conclusions where you literally jump to conclusions, and that's the game.
I liked going through the process of adapting the way I'd normally play Snake- That was fun for a couple minutes, then I got the hang of it, and I don't think I'd play much more. The thing about regular Snake is that you get bigger the longer you play it, so it gets more dangerous to get higher scores- but in this your size goes up n down however you want, so you don't get that building tension.
Good job though.
|
|
|
Logged
|
|
|
|
J. R. Hill
|
|
« Reply #13 on: December 11, 2010, 03:42:28 PM » |
|
Yeah, the idea here is that levels will be hard to start, easier to finish, and then go to a different, harder map. Pretty much until it becomes nearly impossible.
|
|
|
Logged
|
hi
|
|
|
J. R. Hill
|
|
« Reply #14 on: December 18, 2010, 12:26:02 AM » |
|
Ok, I really shouldn't have thought making interesting & challenging levels would be one of the easier parts, this is probably going to take me a while to work all these out lol.
|
|
|
Logged
|
hi
|
|
|
RotateMe
|
|
« Reply #15 on: December 18, 2010, 04:27:34 AM » |
|
Graphics are super cute and it reminds me a lot of the Nokia version I loved so much! It's hard as hell though and couldn't keep me playing... have you limited the FPS? It seemed REALLY fast. Also please add a "Press <space> to retry" screen ASAP, this starting over without any warning made me rage quit pretty soon.
|
|
|
Logged
|
|
|
|
J. R. Hill
|
|
« Reply #16 on: December 18, 2010, 03:35:32 PM » |
|
Lol yeah I guess I should post a more stable build. I might not have power at home until Monday though...
|
|
|
Logged
|
hi
|
|
|
sauyadav
|
|
« Reply #17 on: December 25, 2010, 09:44:30 PM » |
|
Graphics looks pretty .I loved Nokia Snake, specially on old phones, new ones are just not my taste.
|
|
|
Logged
|
|
|
|
|