These days I live in South Korea and spend most of my time studying Korean and hoping nothing crazy happens here, but in my spare time I have finally started to do something I wanted to do for ages. Make games.
Anyway, I started this as an experiment and started to get addicted to making it. I really enjoy the rts and rougelike genres so I'm trying to build something in that area.
My goal is to make it relatively fast paced, but at the same time highly customizable. Units that survive are carried on from battle to battle leveling up as they go, giving you that special someone to hold on to
Everything will play a role in your strategy from terrain type to unit morale. I was toying with making this multiplayer as well, but it's all just an experiment thus far.
I'm really terrible in the art department so everything you see is a placeholder until I can find an artist.(If you are interested let me know)
Currently I'm using a terrain tileset from
http://forums.feplanet.net/index.php?showtopic=32188 and Oddball's wonderful character sets
http://forums.tigsource.com/index.php?topic=8834.0Here are some screen shots of my progress so far. Nothing is final, and everything will change
I'll try to get a link to something playable up a bit later.UPDATE:
v0.1.0
http://www.newgrounds.com/dump/item/619ef784f7e3b5d3b309ffeb9ff43a2eControls (Just for now):
- 1 - Place light unit at mouse
- 2 - Place medium unit at mouse
- 3 - Place heavy unit at mouse
- [ and ] - Switch teams (For placing units)
- Left click - Select unit/Move units
- Shift + Left click - Select multiple units
- Q - Deselect units
- WSAD - Move camera around
- X - Delete unit under mouse
- I - Turn on inf map mode (This is only for and experiment. You can place units, but don't try any long distance path finding or it will freeze.)
Ideas? Suggestions? Comments?
Thanks