I am working on this again: hoping to get it finished by the end of the month.
New version here: main difference is in the early levels.
Thoughts I've had while getting back into the swing of things:
I think for a variety of reasons I need to have the story text on the same screen as the level. Will have to resize the game to fit it in. More worryingly, the story text will have to replace the initial help text on the first few levels: "click cogs to brighten hearts", "make all upright", "R to reset", "Ctrl+Z to undo". Not really sure what to do about this...
I had forgotten how much of a pain it is trying to juggle the narrative and the difficulty curve. Currently focusing on difficulty curve.
I still need to work out an ending for the narrative.
Not a lot of opportunities for playtesting in person this month which has in the past been very useful.