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1411418 Posts in 69362 Topics- by 58416 Members - Latest Member: timothy feriandy

April 17, 2024, 04:40:16 PM

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TIGSource ForumsCommunityDevLogsThe Zodiac Gate
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Author Topic: The Zodiac Gate  (Read 22865 times)
McMutton
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« Reply #140 on: April 01, 2011, 08:30:27 PM »

Awwwww yeah
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Doktor_Q
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« Reply #141 on: April 02, 2011, 07:24:59 AM »

Facial expressions and combat mock-ups both look nice!
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Chris Pavia
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« Reply #142 on: April 07, 2011, 08:15:48 PM »

I'm terrible at rigging, but I'm slowly making my way through it. Hopefully I'll have the four main characters done by the end of next week.

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BomberTREE
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« Reply #143 on: April 08, 2011, 04:24:48 PM »

B
E
A
Utiful.
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Chris Pavia
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« Reply #144 on: April 08, 2011, 09:18:06 PM »

Another one down.

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Kingel
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« Reply #145 on: April 09, 2011, 05:11:09 AM »

This is looking awesome. The style is simple without being boring and the detail level is consistent. Having such saturated colors for everything might make emphasis a little more tricky, however, if there's a certain item or part of the character design you wish to draw more attention to. For instance, the archer's bow has to compete with the rest of her outfit, making it drown a little in all the green at the moment.

Glad to see you're making good progress with this, and I'll definitely be keeping an eye on it. Smiley
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Chris Pavia
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« Reply #146 on: April 09, 2011, 06:52:34 AM »

Currently the colors are pretty saturated because each character's color means something in terms of gameplay. But once they are all in game and I can see how they look together at res, I plan on doing a readability pass on everything. Thanks for the comments!
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