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1338367 Posts in 61027 Topics- by 52503 Members - Latest Member: perfectroll

May 21, 2018, 06:03:32 pm

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TIGSource ForumsCommunityDevLogsPike 'n Shot [an arcade Pike and Shoot'em up] (alpha v0.2)
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Author Topic: Pike 'n Shot [an arcade Pike and Shoot'em up] (alpha v0.2)  (Read 39673 times)
Metalcallous
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« Reply #200 on: April 27, 2018, 07:33:58 pm »

No, don't make it easier haha. We want more challenge (or maybe it's just me).

I think health should stick with coins considering the mercenary attitude of your forces. Perhaps have the doppelsoldners like pickups that can be rescued.You yourself have contemplated this before. Once you rescue them you can recruit them for 2 coin cost. There would just be a protective cap like 5 coins or so, where you can't hire any new doppelsoldners. If you can't hire, the doppelsoldner would just thank you and retreat.
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James Edward Smith
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« Reply #201 on: May 01, 2018, 02:59:10 am »

Metalcallous, it's the FIRST LEVEL, it's too hard, lol. There can be later levels to be hard. Once I get scoring in, it'll still be challenging for the hardcores because you can be trying to get that S-rank.

New Marquee image for the arcade cabinet by Peter Lazarski of Halloween Forever and Abyxsis fame.

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Pike `n Shot  the first pshmup ever made. Twitter:@JamesEdSmith
Metalcallous
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« Reply #202 on: May 07, 2018, 06:25:01 pm »

Hehe, what I meant to say is that the 1st level seems just about right in terms of difficulty Smiley
I excited to see more challenges as the later levels go by.  Gentleman
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