Die in Space, Repeatedly (title is likely to change, but it is quite descriptive) is a space exploration survival game.
Inspired by classics like Starflight, Star Control 2 and other games with star in the title, mixed with Oregon Trail and seasoned with a bit of Roguelike, in DISR will have a big, dangerous procedurally generated universe for you to explore and die in (repeatedly). Like Oregon Trail, the player's goal will be to cross a vast, untamed territory to reach a distant world. Along the way making friends and enemies, trading and battling with aliens and generally trying to survive (and probably failing).
This isn't Star Trek, more like Farscape or Battlestar Galactica, but without the Battlestar Galactica and the huge fleet. A lonely spaceship trying to make it's way in the universe alone, running short of fuel and food. The ship will be upgradable with new weapons and tech found/bought/stolen on the journey, but it should also need repair and maintenance to keep it going.
I'm building the game in Unity, learning as I go. Unity allows targeting several platforms, and eventually I'd like to see it on iPhones, and I have in fact got a
very rough build running on my phone, but the controls are terrible. The desktop build is actually playable, though basically content-free, and the rough combat is actually kind of fun.
Very early screens:
At the moment there's very little to do at planets you visit. My intention is that a random event or thing will be called on each place you go, a bit like drawing a card in a board game.
The combat has Newtonian-ish phsics, so plays a bit like Asteroids, or Captain Forever, objects in motion tend to stay in motion.
Weapons impart kinetic energy on hit so ships get can pushed around and thrown into spins.
A bit of concept art:
I've been kind of working in spurts, I'm hoping that 'outing' my game to you all will push me to get more done on it.