Many years ago, I worked on a (never released) commercial game, where I was responsible for writing the enemy AI. It was a vehicle-based arcade combat game, vaguely similar to the Twisted Metal series.
Anyhow, I was bored one day, and so built a backpropagation feedback loop into the AI structure so that enemies would learn from their experiences. The backpropagation worked, but there was actually very little time for enemies to learn, as most would be killed within just a few seconds of engaging the player. So I decided that I'd assume that all the AI enemies were in radio contact with each other, and so everyone in the level could learn from the experiences of those who were actually fighting the player now.
That worked a lot better. By about a quarter of the way through a level, the enemy had learned enough to stop their more foolhardy moves (such as charging directly into me from the front), and were actually starting to use more effective tactics against me. But by about halfway through the level the enemies gradually began to become much sparser; some enemies which had been placed in the level simply weren't there. Some gun turrets wouldn't attack me. And then, not much more than midway through the level, the enemies were simply gone.
I was a bit puzzled about what had happened. I dropped into the debugger and yes, the missing enemies were all still alive and in the game. I paused the game and took control of the camera to fly around the level, and eventually located them; All the remaining enemies in the game (the ones I hadn't encountered yet) were crowded together into the far corner of the map. I'd apparently defeated enough of their number that they'd finally realised that attacking me just wasn't ever going to work, and so their new best strategy was to find out where I was, run away, and then hope that I didn't find them.
I was very proud of them. But for the sake of gameplay, I had to remove their learning brains.
The experience kind of soured a lot of combat games for me. By the time I'm midway through playing a shooter, I'm usually getting a little nostalgic for my AIs who were smart enough to realise that they didn't have a chance, and would actually desert their posts to run and hide from me.