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1367963 Posts in 64182 Topics- by 56113 Members - Latest Member: ognamstudios

October 19, 2019, 05:34:16 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural GenerationProcedural Generation Competition
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Author Topic: Procedural Generation Competition  (Read 149860 times)
Chris Whitman
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« Reply #80 on: May 06, 2008, 11:25:08 PM »

I'm imagining genetic algorithms on hobo DNA, and Photosurf. yummy!

Oh, there will be genetic algorithms.

Also, hoedowns.
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Formerly "I Like Cake."
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« Reply #81 on: May 07, 2008, 02:32:22 AM »

Do ZGameEditor games count? They're made procedurally to keep filesize down Tongue
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increpare
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« Reply #82 on: May 07, 2008, 02:46:34 AM »

I'm imagining genetic algorithms on hobo DNA, and Photosurf. yummy!

Oh, there will be genetic algorithms.

Also, hoedowns.
Gosh!

Do ZGameEditor games count? They're made procedurally to keep filesize down Tongue
Some people have already started making comp games with it I think, so I'd hazard a guess of: yes! Smiley
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Melly
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« Reply #83 on: May 07, 2008, 07:44:21 AM »

Do ZGameEditor games count? They're made procedurally to keep filesize down Tongue

Just make sure your game emphasizes procedural content generation (different stuff for the player every time, or if he inputs different seeds) and all will be good.
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« Reply #84 on: May 07, 2008, 08:29:43 AM »

Yeah, I'm probably not going to be making a game, but still. I just wanted to know.
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« Reply #85 on: May 07, 2008, 06:32:52 PM »

Yay, a new contest!  but why does it still say "Currently running: Video game name generator competition" under the Competitions forum title on the Tigsource main forum page?
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Melly
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« Reply #86 on: May 07, 2008, 07:07:58 PM »

Because Derek still haven't gotten around to changing it.
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« Reply #87 on: May 08, 2008, 01:05:59 AM »

Perhaps it would be nice to change the compo pic on the main site a bit and add the "JOIN" command.  Smiley

I might be joining this compo later, already brewing an idea!
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MedO
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« Reply #88 on: May 09, 2008, 02:05:16 AM »

I'm in. The game might be an urban survival Zombie shooter set in a procedurally generated city. If the planning shows too many problems I will try somehting less ambitious though.
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Leilock
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« Reply #89 on: May 09, 2008, 06:18:12 AM »

I'm in!
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PaulMorel
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« Reply #90 on: May 09, 2008, 07:50:55 AM »

Another Manbaby saying "I'm in".

I wanted to wait until I got some significant coding done until I said "I'm in".  I think I just crossed the threshold where I can be pretty sure that I will finish.

I'm doing a shooter (lame, I know).
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« Reply #91 on: May 09, 2008, 04:51:57 PM »

Aw. If I had time to be in, I would probably try to make a "Tank Wars" or "Scorched Earth" style game in Flash, with procedurally generated terrain and tank locations.

But... Busybusybusy with two other animation competitions. :\
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William Broom
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« Reply #92 on: May 09, 2008, 07:16:21 PM »

Another Manbaby saying "I'm in".
Don't be cruel to manbabies.
The manbabies are our future.
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zradick
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« Reply #93 on: May 09, 2008, 11:13:11 PM »

Another Manbaby saying "I'm in".
Don't be cruel to manbabies.
The manbabies are our future.
I believe the children are the future.

Sorry, it had to be said.
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Hideous
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« Reply #94 on: May 10, 2008, 01:54:51 PM »

Another Manbaby saying "I'm in".
Don't be cruel to manbabies.
The manbabies are our future.

Coincidentally, PaulMorel was a manbaby just 4 posts ago.
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grickmin
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« Reply #95 on: May 10, 2008, 02:07:05 PM »

I´m in!
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Melly
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« Reply #96 on: May 10, 2008, 04:12:57 PM »

I was a manbaby over 1000 posts ago.

Seriously, I spend too much time in this place. I have more posts than most people that were here before I was.
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« Reply #97 on: May 10, 2008, 06:03:48 PM »

I am in
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Noyb
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« Reply #98 on: May 10, 2008, 07:08:31 PM »

Might be in, although I'm drowning in work right now. Got a half-decent idea, which is hopefully not too ambitious to save for a week before the deadline. Don't want to give away the concept just yet, but it'll be called Apophenia. I'll make an actual post for it if I ever start working.

Edit: To whoever said you can't do procedural content in MMF2... you're dead wrong. Got a nice framework going that hashes a player-given keyword into a seed for its random number generator, which I'm currently using to create a random player shape, size, and movement.
« Last Edit: May 10, 2008, 10:54:40 PM by Noyb » Logged

PaulMorel
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« Reply #99 on: May 11, 2008, 07:59:24 AM »

Sorry, I meant to say "I'm another manbaby saying that I'm in".  I wasn't picking on manbabies, I was pointing out my own manbaby stylings.

I see a lot of people already posting their entries.  The due date is June 2nd right?  I think that I'm going to use all that time, if I can.
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