EDIT: Latest version (0.1) uploaded
here (417KB)
Controls are left/right to move, space to drop an atom, and return to fire something or other that has some effect on free electrons in your current column. Don't let the heat gauge max out or you'll lose. Reduce it to zero and get to the next level (where the gauge will increase more quickly).
VERY ANNOYINGLY, my game now has very difficult-to-locate bugs. As well as some that only appear on the mac version, which is even more confusing. These shouldn't affect play for the most part though. I think I'm going to leave it alone for a bit now, and work on another game.
The level system does seem to lend itself to some basic strategizing now, but there are still some things that I
I really like the concept for this. As others have said, this represents an excellent incorporation of real science into a non-educational game.
Nice! I'm frequently trying to find ways to make teaching science more interactive, so finding ways to sneak actual science into a game is a Super Good Thing.
On that topic, have either of you tried out
lightcone? (Nobody has commented on it yet...)
That way, each level could be a set puzzle for the player to solve. You could still time the player, but I wouldn't make it the point of the game.
But that would make it even
more identical to Atomino, wouldn't it? Also, it's not
exactly a timer ... It does, I think, work reasonably well, and suits the game-play dynamic that the original had. I'll wait and see what you say when you play the next version I upload, ok?
Playing that C64-esque 'The China Syndrome' game, mentioned elsewhere,
I'm glad
Too Many Isotopes inspired you.
Although,
Covalency makes about ten times more scientific sense.
I'm of the opinion that your one has a much more 'scientific' feel (for some reason the graphics evoke radioactivity really effectively to me...).
I will take all of your suggestions into serious consideration. Hopefully I'll get the penultimate version up today (final version will have graphics and music, but I have no motivation to do either
right at this moment).