I've noticed more than a few excellent artist types here lamenting that this new compo isn't for them because they aren't a programmer. While it's true that writing a game that uses procedural content as well as playing well, etc is a hefty coding challenge, I think it would be awesome if this were also an opportunity for the community of visual and sound artists here to dabble in procedurally generated art as well.
I'm going to post some inspiration, resources, and general awesomeness that I've discovered so that people here can take a look and go, "Hmm, that is in fact awesome - maybe I can do that?"
So, side challenge! If you're not up for writing an entire game that uses procedural content generation, why let that stop you from the fun? Experiment with writing software that draws cool stuff! Or makes weird sound collages! Or both!
ResourcesProcessing - a fantastic super-accessible coding language and environment designed for visual artists.
Generator.x - a blog and conference on generative art from around the world. They also have a
Flickr pool that is full of goodness.
Visual art inspirationLia -
http://www.strangethingshappen.org/Super-oldskool Lia & Dextro stuff:
http://www.turux.at/index.php?c=dcr01Joshua Davis -
Some stuff I've done (which you can gladly borrow source code from, with attribution if you re-release):