Recently I decided that I wanted to make a an actual shoot-em-up, complete with levels, enemy patterns, and elaborate bosses. One problem: I haven't coded a single thing in something like a year. So I decided that before I tried to pull off a proper game, I would make a much smaller and more manageable one to "warm up", such as it is.
This is that game.
Psychespace is a very simple arena shooter with an arcade style. You are a spaceship shooting down procedurally generated ship after procedurally generated ship. I am designing it to have a lot of bullets and enemies, but I've played it too long to tell whether it's too hard or too easy.
Bere is the current beta, at roughly 1.7-8MB.
Still to add:
-a ton of stuff...
-better/more ships and behavior
-powerups and health increase
-better background
-adjust difficulty, make more difficult/less difficult
-more effects and polish
-fix any scaling errors
-shots conforming to weapon placement
-pausing
-more sprites so you can tell the player from the enemies when the game's not moving
-sex, drugs, and rock'n'roll
Please feel free to post scores here!