Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411525 Posts in 69377 Topics- by 58431 Members - Latest Member: Bohdan_Zoshchenko

April 28, 2024, 07:21:22 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityTownhallWe're Going To Atlantis! (Ludum Dare Jam Entry)
Pages: [1]
Print
Author Topic: We're Going To Atlantis! (Ludum Dare Jam Entry)  (Read 885 times)
iamagiantnerd
Level 0
***



View Profile
« on: December 22, 2010, 02:07:25 PM »

Me and 3 good friends spend 3 days last weekend building this game, played via java web start here:

http://wgta.ws/webstart/launch.jnlp

Requires Java6. 

Your are a steam-powered airship captain leading your flotilla of steamships to find Atlantis. Fight off enemy subs and enemy airships as you make your way there.

It was great fun to make, and it turned out pretty good, I think.  Check it out and let me know what you think!

Here is a link to our Jam entry on Ludum Dare:

http://www.ludumdare.com/compo/ludum-dare-19/?action=rate&uid=2846
Logged

Tylo
Level 0
*


View Profile WWW
« Reply #1 on: December 22, 2010, 02:27:44 PM »

Wow this is hard,  Tears of Joy

Well done, though. A nice twist on the standard SHUMP formula. I like how you have to detect your enemies, that fits the theme well.

If only I were more skilled...
Logged

- Co-Founder at Certain Logic Studios
Follow us on Twitter: @certainlogic
Follow me on Twitter: @tylercook
iamagiantnerd
Level 0
***



View Profile
« Reply #2 on: December 23, 2010, 08:58:22 PM »

Yeah, the difficulty ramps up too quickly, we're going to work on polishing it now that the compo is over.  Thanks for playing!
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic