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TIGSource ForumsCommunityDevLogsDungeon of Shadows (first-person roguelike)
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Author Topic: Dungeon of Shadows (first-person roguelike)  (Read 3032 times)
AG
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« on: December 24, 2010, 05:12:48 PM »

Hey everyone. I've been keeping this game under wraps for a while, but it's pretty far along now and I thought I would make a devlog for it. This is a first-person roguelike based on the early 90s game Moraff's World (also with some ideas from its successor, Dungeons of the Unforgiven). Dungeon of Shadows is a freeware game made in Game Maker 8 Pro, utilizing some of its limited 3D capabilities to render the dungeon views seen in the Moraff games. The system is not esoteric and unfair like some roguelikes and instead is quite simple to pick up while still having its fair share of difficulty and risk.

In the full version of this game you can expect:

  • 200-floor procedurally generated dungeons! Plus a few pre-generated ones if you don't want to wait, along with the ability to share your dungeon with others
  • 6 different classes of varying strategy and difficulty
  • About 80 different spells to cast
  • Many different monsters and bosses to fight or perhaps run away from

And players of Moraff's World will find the following improvements:

  • Completely revamped weapon and armor system. Equipment can now have useful attributes such as increased weapon speed or resistance to fire damage.
  • Properly scaled and balanced experience and money curves
  • Bosses every 10 floors (20 bosses total!)
  • Fighter and monk classes will be more viable
  • Spells that were literally useless are replaced

Screenshots:



Showing off the dungeon generator. By changing the parameters I can make the town more grid-like (first picture) and the actual dungeon levels more mazey (second picture). The deeper cave levels will be more open as well.



4-direction view!



In the middle of some turn-based combat. Please excuse my art, I will be looking for an artist eventually! (and if you are interested feel free to send me a message)



Some of the battle spells at your disposal (normally you would have to find these though). Other spells include helpful enchantments that can only be used outside of battle, and spells that have permanent effects, but also permanently remove spell points.

Many of the systems are in place and I plan on releasing a 10-floor demo soon enough. Here is just a checklist of the major things that need to be done before I release it:

  • Special item drops
  • Implement class differences
  • Put in level drainers and their unique item drops
  • Trap doors for quick dungeon transportation
  • Put in bosses
  • Help screens/messages and maybe a bestiary

And for the full version:

  • Graphics, graphics, graphics.
  • Improve the GUI
  • Implement a save system
  • Create more monsters and expand the dungeon
  • Line-of-sight system

That's about it for now, I'll have some updates as I go along. Comments, suggestions, and criticisms are welcome!
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mokesmoe
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« Reply #1 on: December 24, 2010, 05:37:48 PM »

I've always wanted to play "Maze Screensaver: The Game"!

But in all seriousness this looks pretty neat.
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Conker534
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« Reply #2 on: December 24, 2010, 05:38:24 PM »

Looks great, but you should change the name.
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AG
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« Reply #3 on: December 24, 2010, 05:50:36 PM »

I've always wanted to play "Maze Screensaver: The Game"!

But in all seriousness this looks pretty neat.

Hehe, I had completely forgotten about that screensaver! Hopefully with some better textures and lighting it will be nicer  Smiley

Looks great, but you should change the name.

Yeah it could use improvement, it's sort of a working title since the goal of the game is to kill the 4 shadow monsters. In all likelihood it will get changed.
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Inanimate
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« Reply #4 on: December 24, 2010, 07:22:11 PM »

This looks absolutely deliciously retro.
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